Ability Description
While in the pocket, passers with this ability are almost guaranteed to break the first sack attempt by a blitzing defensive back.
Archetypes
Field General - QB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Strong Arm - QB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Improviser - QB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Scrambler - QB
Requirements
None
Tier
2
AP Cost
1 Ability Points