Ability Description
Ballcarriers with this ability have steerable juke and spin animations.
Archetypes
Field General - QB
Requirements
89 AGI
Tier
3
AP Cost
3 Ability Points
Strong Arm - QB
Requirements
89 AGI
Tier
3
AP Cost
3 Ability Points
Improviser - QB
Requirements
89 AGI
Tier
3
AP Cost
3 Ability Points
Scrambler - QB
Requirements
89 AGI
Tier
3
AP Cost
3 Ability Points
Power Back - HB
Requirements
90 AGI
Tier
4
AP Cost
3 Ability Points
Elusive Back - HB
Requirements
88 AGI
Tier
4
AP Cost
3 Ability Points
Receiving Back - HB
Requirements
90 AGI
Tier
4
AP Cost
3 Ability Points
Utility - FB
Requirements
88 AGI
Tier
4
AP Cost
3 Ability Points
Deep Threat - WR
Requirements
90 AGI
Tier
4
AP Cost
3 Ability Points
Playmaker - WR
Requirements
88 AGI
Tier
4
AP Cost
3 Ability Points
Physical - WR
Requirements
90 AGI
Tier
4
AP Cost
3 Ability Points
Slot - WR
Requirements
90 AGI
Tier
4
AP Cost
3 Ability Points
Vertical Threat - TE
Requirements
90 AGI
Tier
4
AP Cost
3 Ability Points
Possession - TE
Requirements
90 AGI
Tier
4
AP Cost
3 Ability Points