Ability Description
Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage, less than 10 yards from the LoS and outside the hash marks.
Archetypes
Speed Rusher - DE
Requirements
89 ZCV
Tier
4
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
89 ZCV
Tier
4
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
89 ZCV
Tier
4
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
89 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
89 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
87 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
89 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Field General - MLB
Requirements
89 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
87 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
89 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Man to man - CB
Requirements
89 ZCV
Tier
2, 3, 4
AP Cost
2 Ability Points
Slot - CB
Requirements
89 ZCV
Tier
2, 3, 4
AP Cost
2 Ability Points
Zone - CB
Requirements
87 ZCV
Tier
2, 3, 4
AP Cost
2 Ability Points
Zone - S
Requirements
87 ZCV
Tier
2, 3, 4
AP Cost
2 Ability Points
Hybrid - S
Requirements
89 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Run Support - S
Requirements
89 ZCV
Tier
2, 3, 4
AP Cost
2 Ability Points