Ability Description
Not all receivers need fancy footwork. When they enter the zone, they have increased success chance on stiff arm and truck attempts following the catch.
Activation
Make 10+ yard receptions
Deactivation
Consecutive passes not targeted (3)
Due to multiple variations of X-Factors with the same name in MUT 25, the activation/deactivation
requirements shown here may not match each version of Grab and Smash XF.
Archetypes
Power Back - HB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Elusive Back - HB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Receiving Back - HB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Blocking - FB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Utility - FB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Deep Threat - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Playmaker - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Physical - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Slot - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Blocking - TE
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Vertical Threat - TE
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Possession - TE
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points