Ability Description
Ballcarriers with this ability will hold onto the ball if tackled during a hurdle.
Archetypes
Field General - QB
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Strong Arm - QB
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Improviser - QB
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Scrambler - QB
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Power Back - HB
Requirements
87 JMP
Tier
2
AP Cost
2 Ability Points
Elusive Back - HB
Requirements
87 JMP
Tier
2
AP Cost
2 Ability Points
Receiving Back - HB
Requirements
87 JMP
Tier
2
AP Cost
2 Ability Points
Blocking - FB
Requirements
87 JMP
Tier
2
AP Cost
2 Ability Points
Utility - FB
Requirements
87 JMP
Tier
2
AP Cost
2 Ability Points
Deep Threat - WR
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Playmaker - WR
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Physical - WR
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Slot - WR
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Vertical Threat - TE
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points
Possession - TE
Requirements
87 JMP
Tier
3
AP Cost
2 Ability Points