Ability Description
Defenders with this ability do not allow broken tackles and cause more fumbles when cut-sticking ballcarriers.
Archetypes
Speed Rusher - DE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power Rusher - DE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Stopper - DE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Stopper - DT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Speed Rusher - DT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power Rusher - DT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Speed Rusher - OLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Power rusher - OLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Pass Coverage - OLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Run Stopper - OLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Field General - MLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Pass Coverage - MLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Run Stopper - MLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Man to man - CB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Slot - CB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Zone - CB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Zone - S
Requirements
None
Tier
1
AP Cost
1 Ability Points
Hybrid - S
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Support - S
Requirements
None
Tier
1
AP Cost
1 Ability Points