Ability Description
Defenders with this ability can make jumping, 180-degree interceptions while lurking in a zone in the middle of the field.
Archetypes
Speed Rusher - DE
Requirements
85 JMP
Tier
4
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
85 JMP
Tier
4
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
85 JMP
Tier
4
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
85 JMP
Tier
2, 3, 4
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
85 JMP
Tier
2, 3, 4
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
83 JMP
Tier
2, 3, 4
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
85 JMP
Tier
2, 3
AP Cost
2 Ability Points
Field General - MLB
Requirements
83 JMP
Tier
2, 3, 4
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
83 JMP
Tier
2, 3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
85 JMP
Tier
2, 3, 4
AP Cost
2 Ability Points
Man to man - CB
Requirements
85 JMP
Tier
3
AP Cost
2 Ability Points
Slot - CB
Requirements
85 JMP
Tier
3
AP Cost
2 Ability Points
Zone - CB
Requirements
85 JMP
Tier
3
AP Cost
2 Ability Points
Zone - S
Requirements
85 JMP
Tier
3
AP Cost
2 Ability Points
Hybrid - S
Requirements
85 JMP
Tier
3
AP Cost
2 Ability Points
Run Support - S
Requirements
85 JMP
Tier
3
AP Cost
2 Ability Points