Ability Description
Defenders with this ability have higher chance to catch uncontested interceptions, and they have unlimited stamina on the return (until using a special move or breaking a tackle).
Archetypes
Speed Rusher - DE
Requirements
77 CTH
Tier
4
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
77 CTH
Tier
4
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
77 CTH
Tier
4
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
77 CTH
Tier
2, 3, 4
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
77 CTH
Tier
2, 3, 4
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
75 CTH
Tier
2, 3, 4
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
77 CTH
Tier
2, 3
AP Cost
2 Ability Points
Field General - MLB
Requirements
75 CTH
Tier
2, 3, 4
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
75 CTH
Tier
2, 3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
77 CTH
Tier
2, 3, 4
AP Cost
2 Ability Points
Man to man - CB
Requirements
77 CTH
Tier
2, 3
AP Cost
2 Ability Points
Slot - CB
Requirements
77 CTH
Tier
2, 3
AP Cost
2 Ability Points
Zone - CB
Requirements
77 CTH
Tier
2, 3
AP Cost
2 Ability Points
Zone - S
Requirements
77 CTH
Tier
2, 3
AP Cost
2 Ability Points
Hybrid - S
Requirements
77 CTH
Tier
2, 3
AP Cost
2 Ability Points
Run Support - S
Requirements
77 CTH
Tier
2, 3
AP Cost
2 Ability Points