Ability Description
Defenders with this ability force more catch tackle knockouts in man-to-man versus short routes less than 10 yards from LoS.
Archetypes
Speed Rusher - DE
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Power Rusher - DE
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Run Stopper - DE
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Run Stopper - DT
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Power Rusher - DT
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Speed Rusher - OLB
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Power rusher - OLB
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Pass Coverage - OLB
Requirements
87 MCV
Tier
4
AP Cost
3 Ability Points
Field General - MLB
Requirements
87 MCV
Tier
4
AP Cost
3 Ability Points
Run Stopper - MLB
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Man to man - CB
Requirements
87 MCV
Tier
3, 4
AP Cost
3 Ability Points
Slot - CB
Requirements
87 MCV
Tier
3, 4
AP Cost
3 Ability Points
Zone - CB
Requirements
89 MCV
Tier
3, 4
AP Cost
3 Ability Points
Zone - S
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points
Hybrid - S
Requirements
87 MCV
Tier
4
AP Cost
3 Ability Points
Run Support - S
Requirements
89 MCV
Tier
4
AP Cost
3 Ability Points