Ability Description
Players with this ability have an increased chance to catch passes that have been tipped into the air.
Archetypes
Speed Rusher - DE
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Run Stopper - DE
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Power Rusher - DT
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Field General - MLB
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
67 CTH
Tier
3
AP Cost
2 Ability Points
Man to man - CB
Requirements
67 CTH
Tier
2, 3
AP Cost
2 Ability Points
Slot - CB
Requirements
67 CTH
Tier
2, 3
AP Cost
2 Ability Points
Zone - CB
Requirements
67 CTH
Tier
2, 3
AP Cost
2 Ability Points
Zone - S
Requirements
67 CTH
Tier
2, 3
AP Cost
2 Ability Points
Hybrid - S
Requirements
67 CTH
Tier
2, 3
AP Cost
2 Ability Points
Run Support - S
Requirements
67 CTH
Tier
2, 3
AP Cost
2 Ability Points