Ability Description
Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled).
Archetypes
Speed Rusher - DE
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Run Stopper - DE
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Speed Rusher - DT
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Power Rusher - DT
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Field General - MLB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Man to man - CB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Slot - CB
Requirements
85 PUR
Tier
2
AP Cost
2 Ability Points
Zone - CB
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Zone - S
Requirements
87 PUR
Tier
2
AP Cost
2 Ability Points
Hybrid - S
Requirements
85 PUR
Tier
2
AP Cost
2 Ability Points
Run Support - S
Requirements
85 PUR
Tier
2
AP Cost
2 Ability Points