Ability Description
Zone Hawk defenders lock down a part of the field. When they enter the zone, this ability increases the rate of interceptions while in zone coverage.
Activation
Force incompletions
Deactivation
Don't allow yards (30)
Due to multiple variations of X-Factors with the same name in MUT 25, the activation/deactivation
requirements shown here may not match each version of Zone Hawk XF.
Archetypes
Speed Rusher - OLB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Power rusher - OLB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Pass Coverage - OLB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Run Stopper - OLB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Field General - MLB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Pass Coverage - MLB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Run Stopper - MLB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Man to man - CB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Slot - CB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Zone - CB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Zone - S
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Hybrid - S
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Run Support - S
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points