if i equip both gunslinger and quick draw... does it stack
it's pointless to equip quick draw if you can equip gunslinger, they are pretty much very similar except gunslinger always activates, while quickdraw only activates when under pressure - here's link explaining code under hood
StoicTrader said:it's pointless to equip quick draw if you can equip gunslinger, they are pretty much very similar except gunslinger always activates, while quickdraw only activates when under pressure - here's link explaining code under hood
yes gunslinger is better, but would the ball gain both faster animation boosts if both are equipped. if my QB was under pressure, would he get both boosts. not too serious about having my QB have both just curious
I doubt having both makes a difference but haven't tried it, quickdraw just looks to be a weaker version of gunslinger
I think its
set feet lead > gunslinger > quickdraw.
im not sure SFL + gunslinger adds that much more to a QB (Based on my understanding) and so I’m assuming the same would be true for GS + QD. Could be wrong though
set feet lead doesn't impact the QB's release though right ? seen people going crazy on here over SFL, Aikman already throws missiles without it, will have to test it at some point but 4 AP seems too much for now when he already throws lasers without it and HRM / gunslinger are needed if SFL doesn't impact release since he has super slow wind up without GS
StoicTrader said:set feet lead doesn't impact the QB's release though right ? seen people going crazy on here over SFL, Aikman already throws missiles without it, will have to test it at some point but 4 AP seems too much for now when he already throws lasers without it and HRM / gunslinger are needed if SFL doesn't impact release since he has super slow wind up without GS
Nice breakdown by CC on GS vs SFL and combining them.