I know it’s the only way to make kids feel good so they spend money but this shits ridiculous
Wait I thought it makes you feel bad and spend money? Like goddamnit man my team stinks so now I need to upgrade it asap! that’s my impression anyway.
lanceromes said:Wait I thought it makes you feel bad and spend money? Like goddamnit man my team stinks so now I need to upgrade it asap! that’s my impression anyway.
DDA 🤝 NMS
Daddy said:DDA 🤝 NMS
Really? I thought dda means they glitch your players and plays down after you’ve won for awhile. Like instead of anything bouncing your way everything bounces away from you while it’s happening. If I’m wrong, let me know cause I was always under that impression and I wanna understand it so I can tailor my complaining accordingly
Wait, you’re saying they only glitch the nms guys? Because I’ve spent money, and I can promise you Ive felt dda torque me down first hand
lanceromes said:Wait, you’re saying they only glitch the nms guys? Because I’ve spent money, and I can promise you Ive felt dda torque me down first hand
DDA hits everyone equally. It’s very noticeable at times. Typically. No sheds. No reaction to passes thrown right at em. Jukes get pull back into tackles. players move slow like in mud. Don’t animate for lurks. When you run and pass their sheds are instant. It’s annoying.
Chiefsfan91 said:DDA hits everyone equally. It’s very noticeable at times. Typically. No sheds. No reaction to passes thrown right at em. Jukes get pull back into tackles. players move slow like in mud. Don’t animate for lurks. When you run and pass their sheds are instant. It’s annoying.
We all just want a fair game that no outside forces dictate the outcome. Let the players decide the game
FluffyFluffis said:We all just want a fair game that no outside forces dictate the outcome. Let the players decide the game
That would absolutely be ideal! The problem is stats mean nothing. Abilities rule which makes it that much more RNG dictated. Instead of numbers and physics. Example. Deion vs almost any wr or te 1v1 should be ran over. Like a qb trying to tackle. Or ray lewis downhill vs any wr or hb should be a kill or minimum a tackle. all due to stats vs the others.
Chiefsfan91 said:That would absolutely be ideal! The problem is stats mean nothing. Abilities rule which makes it that much more RNG dictated. Instead of numbers and physics. Example. Deion vs almost any wr or te 1v1 should be ran over. Like a qb trying to tackle. Or ray lewis downhill vs any wr or hb should be a kill or minimum a tackle. all due to stats vs the others.
Gotta make that money though! 😂
People myself included tend to forget that this is a business, not a game. They’re not here to entertain us; they’re here to squeeze every cent they can put of us.
FluffyFluffis said:Gotta make that money though! 😂
People myself included tend to forget that this is a business, not a game. They’re not here to entertain us; they’re here to squeeze every cent they can put of us.
its about making players usable more then money. The names themselves plus making Ltd and better stats sell the cards. I just wish there was a give and take realism too it. Like a speed corner great in cover bad in run stuff. A mobile qb great in scrambling not so great in the pocket. Which mut ruins. So strategy becomes cheese and glitches.
lanceromes said:Really? I thought dda means they glitch your players and plays down after you’ve won for awhile. Like instead of anything bouncing your way everything bounces away from you while it’s happening. If I’m wrong, let me know cause I was always under that impression and I wanna understand it so I can tailor my complaining accordingly
Haha I was just saying the terms are in congruence