peatrick said:Speed absolutely kills at any/all skill positions. I went straight degenerate on kids over the long Thanksgiving weekend, running 99 OVR John Madden at TE1. No DBs in the entire game could keep up. Streak, bomb. Streak, bomb. So many rage quits, i actually felt bad. It definitely matters, but beyond SPD, so few of these stats actually matter. Kids going bonkers in comments thread about how "Josh Allen has low TAK/POW, he's gonna get killed in the run game" and other similar terrible takes, OOF. Only the competitive MCS folks should be caring about finding those last few percentage points of efficiencies.
Broadly speaking, the keys for online H2H play remain fairly consistent -- just sit back and allow your opponent to beat themselves. Unfortunately there is something to be said for everyone who has mentioned how inconsistent gameplay has been this (and most years in recent memory), far too much is left to RNG dice-rolls. Do my D-linemen shed? RNG. However, KO abilities on defense remain our last great hope. Overall, defense is just far too squishy.
If the goal is to have fun, well EA is coming up way short, as per usual. NMS is ridiculously difficult most years, but things are more pay to win than they've ever been and show no signs of changing. I tried to give up and just walk away, yet here i am, constantly crawling back due to the fact that we have zero other NFL simulation options available.
I have been playing MUT a while now and this cover athletes and Mixed up as full pay is ridiculous