Theserver20 said:Randy is insane for me.
Noticeably better than Megatron in the majority of scenarios.
Calvin Johnson doesn't have great animations. That's why he's lapped by multiple WR's lower than him.
Theserver20 said:Randy is insane for me.
Noticeably better than Megatron in the majority of scenarios.
Calvin Johnson doesn't have great animations. That's why he's lapped by multiple WR's lower than him.
LeftHandUp said:Getting three game changing abilities for ONE AP isn't broken. If no cards were broken then you would play against different teams every time you queue up. You wouldn't see the same cards crop up nine out of ten games lol. IF the game was balanced. There is a VERY clear meta. If two players are equally skilled and one is using meta players and the other isn't... you get the idea bro. No amount of delusion on your part is going to cover up the shitshow that was Ultimate Team this year.
Delusion? Covering up? My guy what are you going on about?
A card is only broken if there is no way to stop it. Simple. Quadfather when he was released. Madden 20 Eric Dickerson. That is broken. If the card is able to be stopped, then it isn't broken.
MrAgentSochi said:Delusion? Covering up? My guy what are you going on about?
A card is only broken if there is no way to stop it. Simple. Quadfather when he was released. Madden 20 Eric Dickerson. That is broken. If the card is able to be stopped, then it isn't broken.
So you believe that getting two to three game changing abilities per player is balanced?
bigmeow said:DDA caries game flow of = matched players and the meta is the meta for a reason its like this every year its just how it is
I'm just saying that I believe a retarded toddler could make a more balanced game than EA.
LeftHandUp said:So you believe that getting two to three game changing abilities per player is balanced?
Ability wise you could say he is broken, but in game if you can stop him then he ain't broken.
peatrick said:Fantastic question, but i was running Deebo with only Matchup Nightmare and his star was basically lighting up on 90+% of passing plays (if not 100, but i could have potentially missed some things). YMMV, but that's been my limited experience after <1 week with my shiny new Scarlet & Gold toy.
Was he at WR3 or SlotRec?
Also are u running niners playbook? If so deebo package is always gonna activare nightmare even if a DB is on the assignment
psjonny said:If you call the right offensive concepts technically no but yes in Madden Abilities is how you beat man coverage
The thing i see a lot of inexperienced people make is not focusing on whats actually important in football not just madden.
Most guys wanna know what MADDEN mechanics can help them win rather than understanding the fundamental concepts of football
Talk about just purely football concepts if you wanna beat Man CoverageWeakness of Man Coverage is Long Developing + Crossing routes
If you use the offensive concept technically you dont need any abilities
Abilities should really just a cherry on top.
Well put. But the only thing is that there are some rather glitchy blitz schemes that don’t really get picked up at all thus not getting the time to develop the crosser
mmaa2417 said:Also are u running niners playbook? If so deebo package is always gonna activare nightmare even if a DB is on the assignment
Using Saints playbook on offense. Deebo set as WR3 in my lineup, but primary Slot receiver. Crazy how much it was lighting up. Never tried it with OBJ before, didn't realize he had it for 0AP, also.
Saph said:If u actually use skill instead of throwing 50/50 balls every play, Ceedee 10x better.
What skill separates a deep ball or a short in or out route ? Lol it takes skill to read a defense or a defender, a short route doesn't take skill. It's reading a defense that takes skill
lar4msfan said:What skill separates a deep ball or a short in or out route ? Lol it takes skill to read a defense or a defender, a short route doesn't take skill. It's reading a defense that takes skill
Reading defenses is not exactly a skill more than it’s kniwled and experience. It’s a science more than a task
lar4msfan said:What skill separates a deep ball or a short in or out route ? Lol it takes skill to read a defense or a defender, a short route doesn't take skill. It's reading a defense that takes skill
So you think tapping Y on ur controller and praying ur 6'8 behemoth WR catches it takes skill?
Saph said:So you think tapping Y on ur controller and praying ur 6'8 behemoth WR catches it takes skill?
And you think holding your square button throwing a bullet pass to an in breaking receiver takes skill? No I don't think either of those takes skill brother, I actually said it in my original comment. What takes skill is being able to read the defense
mmaa2417 said:Reading defenses is not exactly a skill more than it’s kniwled and experience. It’s a science more than a task
Either way, it falls into a category of skill alot more than a receiver running a route lol.
lar4msfan said:And you think holding your square button throwing a bullet pass to an in breaking receiver takes skill? No I don't think either of those takes skill brother, I actually said it in my original comment. What takes skill is being able to read the defense
So basically ur saying throwing any pass is not skill? Bcus u should be throwing almost any pass of a break