https://www.mut.gg/23/lineup-builder/a9b786cf-1fe3-41f4-8d4a-259fdb4c2586/
any feedback is welcome!!
https://www.mut.gg/23/lineup-builder/a9b786cf-1fe3-41f4-8d4a-259fdb4c2586/
any feedback is welcome!!
Wr 2/3, DT, K/P. Other than that, your squad is top tier imo. No specific player recommendations
Better center helps for a lot of stuff so i would go and get kelce or creed. Better Te grind for parham. Olb maybe depending on what defense you run. and just WR. I would get Moss and harrison for a rental.
Gkramer said:https://www.mut.gg/23/lineup-builder/a9b786cf-1fe3-41f4-8d4a-259fdb4c2586/
any feedback is welcome!!
Just some better receivers. maybe a budget reciever with slot archetype for 1 ap short in.
HhelloItsMe said:Just some better receivers. maybe a budget reciever with slot archetype for 1 ap short in.
Or, he could just move CeeDee into the slot, who happens to be the best Slot receiver in the game. 1 AP Slot O Matic is one of the top abilities in Madden 23. Better and more powerful than SIE
Martyr1968 said:Or, he could just move CeeDee into the slot, who happens to be the best Slot receiver in the game. 1 AP Slot O Matic is one of the top abilities in Madden 23. Better and more powerful than SIE
Why are you telling me and not him? Also 0 ap short in is more valuable than 1 ap slot o IMO, especially if u run multiple formations where there is not always a slot reciever
HhelloItsMe said:Why are you telling me and not him? Also 0 ap short in is more valuable than 1 ap slot o IMO, especially if u run multiple formations where there is not always a slot reciever
It's in his thread, he sees it. I was responding to your idea about the slot receiver. SIE is broken this year , doesn't always light up, and only works against man coverage. Slot o matic always works, on ANY route from the slot within 10 yards of scrimmage. Outs, zigs, short corner routes, etc.... big difference. If SIE worked properly, as it always should, it would be amazing. In any event CeeDee gets either 0 AP SIE or 1 AP Slot O matic, so my point was, instead of going out and getting a budget slot WR as you wrote, he can just move CeeDee.
Maybe in franchise mode SIE always works but not in MUT
Martyr1968 said:It's in his thread, he sees it. I was responding to your idea about the slot receiver. SIE is broken this year , doesn't always light up, and only works against man coverage. Slot o matic always works, on ANY route from the slot within 10 yards of scrimmage. Outs, zigs, short corner routes, etc.... big difference. If SIE worked properly, as it always should, it would be amazing. In any event CeeDee gets either 0 AP SIE or 1 AP Slot O matic, so my point was, instead of going out and getting a budget slot WR as you wrote, he can just move CeeDee.
Maybe in franchise mode SIE always works but not in MUT
thats not how gameplay works. Short in lights up exactly when it should, and it even lights up from the outside, when it shouldn’t.
HhelloItsMe said:thats not how gameplay works. Short in lights up exactly when it should, and it even lights up from the outside, when it shouldn’t.
maybe in CFM but this is a MUT thread. Go check the thread about this -link below . SIE in MUT only lights up between the hash and the numbers. It's SUPPOSED to light up between the numbers.
And lighting up from the outside is actually correct as long as the route goes between the numbers, doesn't matter where it starts
Its broken...
HhelloItsMe said:thats not how gameplay works. Short in lights up exactly when it should, and it even lights up from the outside, when it shouldn’t.
This may help you....a list of all the abilities and specifically how they're supposed to work
Martyr1968 said:This may help you....a list of all the abilities and specifically how they're supposed to work
Oh and u notice how its S tier?
Martyr1968 said:maybe in CFM but this is a MUT thread. Go check the thread about this -link below . SIE in MUT only lights up between the hash and the numbers. It's SUPPOSED to light up between the numbers.
And lighting up from the outside is actually correct as long as the route goes between the numbers, doesn't matter where it starts
Its broken...
That’s not how it works. unless you are playing all pro and not all madden, its all the same.
Martyr1968 said:This may help you....a list of all the abilities and specifically how they're supposed to work
Maybe that will help u understand what abilties are good and bad
HhelloItsMe said:Oh and u notice how its S tier?
That's not the point. You wrote that lighting up from the outside is wrong. It's not. Doesn't matter where the receiver starts.
HhelloItsMe said:Maybe that will help u understand what abilties are good and bad
You have a DM. Your either going to play me or everyone here is going to know that you're full of it.
I'm ready when you are