Jaysonguy said:What is EP and ETE?
Edge protector and Edge Threat Elite
Jaysonguy said:What is EP and ETE?
Edge protector and Edge Threat Elite
Jaysonguy said:Thank you for the detailed information.
I just won my first game usering. What I have been doing is taking out the main target on offense. I do mess up a lot but what I find out is that my slowing down the guy they want to throw to makes them hold the ball too long and get sacked or they throw an incomplete or an INT.
AWESOME! Glad to hear it. Certainly helps the fun factor when we're able to start being competitive, eh? What a night and day contrast, from my experience. As long as you block the path of the route before the ball arrives, i have yet to receive any penalties, but once that ball is in the air, be careful with your user card. I keep racking up long penalties when i try to run too close or jump too soon. I find stopping the high (L1) passes towards the sideline are most difficult for me, personally to address. Perhaps that is the reason why a lot of folks seem to be shading to the outside. If anything, i tend to do the opposite, or no-shade at all.
Sometimes i can get pressure with the four man rush, out of 3-2 Dollar i shared above, but i randomly work in the all out 3-2 Dollar Spinner blitz, which is overwhelming for a lot of folks to deal with, but comes with the added risk that if someone picks up the blitz and is able to react quickly, we're in danger of getting beat deep, or over the top somehow as the Safeties will typically drop down into Press-Man.
Are you shifting your defense any? Keep up the fantastic work, hope you win three in a row!
kaotikords said:Edge protector and Edge Threat Elite
I keep hearing folks suggest that Edge Threat Elite and the regular variant are a "waste" of AP, because almost everyone is running Edge Protector on both tackles. I certainly do, but i'm still trying to apply some of these 1-2 AP ETE whenever feasible.
peatrick said:I keep hearing folks suggest that Edge Threat Elite and the regular variant are a "waste" of AP, because almost everyone is running Edge Protector on both tackles. I certainly do, but i'm still trying to apply some of these 1-2 AP ETE whenever feasible.
I mean a lot of people do run EP/SP but that one person that doesn’t you can just crush on
peatrick said:Quite the impressive squad. Get rid of Quadfather if yer using King Henry -- no real need for both. Try to figure out the 50/50 team chems, either through Legends or your favorite theme team, as those +2 speed (and all the other) bonuses are really quite incredible.
As far as actual gameplay, there's no real magic trick. I'm fairly new MUT player myself. Some background here, if anyone cares, but not sure how relevant that information is to your question, but i've been in kind of the same boat... trying to "git gud" but was working with a mish-mash of random free to earn players i managed to grind over the past 3-4 months as I've started (re)learning the game. Pretty overwhelming at first. Find a good playbook, both offense and defense and learn what you prefer and what works (Zone vs Man to Man). I cannot agree with the above suggestions enough, that 3-2 Dollar Spinner blitz package is practically a cheat code when playing against CPU, it can definitely get you burned in H2H... however, there's also a 4-man rush version of the same 3-2 Dollar man to man package which i jump between in these games. You figure out what works, but here's how i handle a typical scenario on almost every down:
- Select play, we'll use Dollar 3-2 Cover 2 Man LB Blitz package, which gives you 3-4 rushers (depending upon which specific user card you've selected) and 5-6 corners, plus two deep safeties.
- Adjust formation by pressing triangle (on PS5) and then i quickly tap the left analog stick DOWN, for man to man press coverage. Again, be careful, as this can get you beat. Other folks will tell you to shade your receivers here, but you'll have to tinker with it to see what works for you, i've heard outside shade as recommended, but that feels counter-intuitive to me, i'd want to run inside shade whenever possible, unless i need to keep em inbounds to run the clock.
- If you think it's going to be a run up the gut, you can also "Pinch" your D-line here to increase your odds by stuffing the box with 5+ players. I've found this defense to be extremely capable against the run, even in H2H with stacked meta / god squads.
- From here the next steps are truly up in the air, but if you find an opponent is favoring a specific receiver, do what you can to focus on that. For the most part, i tend to have my user hang around the center of the field, often dropping back to fill the gap between the two deep Safeties.
- Rinse, repEEAT -- call these plays over and over and over.
Speed kills, so having 3 down linemen, plus 8 DBs (or an extremely fast LB for your user) is how i've been approaching the game, it seems to have been more popular in the past, perhaps some recent nerfs that i'm not up to date on. I've been shifting things around, making minor adjustments which you can somewhat see through the above link with included team lineup. I've got Nick Bosa, (RE) Deforest Buckner (DT) & Kevin Greene (LOLB running "out of position" as LE) as my down linemen -- although i probably overspent on Bosa, he hasn't recorded more than 0.5 sacks in the small handful of games i played last evening. Regardless, all have the team chemistry bonuses, which is pretty legit. I have yet to find a H2H player than can run on this team, even from 3-2 Dollar.
Wish i had better suggestions for you, specifically HOW to run around with your user player card, but i'm learning, as well. Keep up the excellent work. Look forward to hearing about your progress.
Honestly ima prolly switch over to this defense after reading this
I'm using Strategy item and random bonuses to ensure all of my DBs have 99 Man coverage stats and whatever bonuses i can get to their Press coverage, as well. For the time being, i'm able to somewhat keep pace with the blazing fast receivers, but even my 96 Speed corners can get smoked and beat over the top. Somehow the 96 Speed Olave could score on a single streak route, almost at will... which was incredibly frustrating, even if i had three DBs running stride for stride, he kept making these ridiculous diving catches in the endzone for 80 yard scores. Oof.