What’s everyones preference on your DE’s and OLB’s?
AKA Xfactors Unstoppable Force & Blitz
- resets resistance & gets better rush
other than that, whatever is free.
Secure protector is just too good and counters pretty much everything In both the pass and run game.
X factor unstoppable force so you can get past the o line faster and abilities are either double or nothing edge threat or secure tackler
Instant rebate plus el toro. You’ll almost always have a full bar and will consistently get past your blocker.
Love instant rebate...
Both of my edges use DON and ETE. Both interior lineman use inside stuff, one with defensive rally as well.
I run a 4-3 and rarely use a 5 man front or blitz. I get pretty good pressure like this and it allows me to play a lot of variations of cover 3 and 4 Taking away the deep ball and giving underneath assignment to my LBs. Kind of like a Salah or Demeco Ryans defense. Probably not meta or whatever but fun.
Speedsterx2 testing on Maxx inside stuff both dts and ete/don on Bruce
WxstNz said:What’s everyones preference on your DE’s and OLB’s?
i just have pick artists on them because everyone runs secure protectors so i don’t see a point in wasting ap on a pass rush ability. i use jj watt and micah. i threw on el toro because it’s free though
The unstoppable force X Factor is a must - run 1-2 of those if possible. I also run DON on my edge guys since secure protectors will counter ETE anyway. On my d tackles I like to run inside stuff and defensive rally. That way they feed my DON’s on 3rd down.
GGerz said:AKA Xfactors Unstoppable Force & Blitz
- resets resistance & gets better rush
other than that, whatever is free.
Secure protector is just too good and counters pretty much everything In both the pass and run game.
Any answer that is not ^^this (Unstoppable Force X-Factor Ability) is probably doing it wrong. I quote, directly from Huddle.gg:
>>This is the best X-Factor for a pass rusher.
The only real debate at this point -- is it better to run all three Unstoppable Force X-factor abilities (one at DT, if so, who?), or just stick with a two on the outside? For me, personally, I was running; Tank (RE), Milk Man (DT), Maniac (LE) -- and we are expecting the new Groot card will be potentially on-par with the aforementioned three. These are hands down the best pass rush abilities in the game, as there is currently no known counter. Secure Protector basically shuts down Edge Threat Elite and all the others, but not this X-factor.
Of the three, the OG Milk Man is easily the best of the bunch, JJ Watt's X-factor ability remains active far longer than the other options based on my personal experience. The rest of your AP should be invested into KO abilities on DBs, almost certainly some variety of 0AP Pick Artist on top of 1AP Deep Route/Zone KO. It's basically a waste of AP to invest much more in our D-lines, although i've recently broken my own rule and paying the 1AP for Inside Stuff on Reggie White, because he seems to be quite good at DT.
These are all things I have learned from this great community, i wish i could take credit for any of it, thank you to those of you who have continued to bless me with brilliant MUT knowledge. Peace.
peatrick said:Any answer that is not ^^this (Unstoppable Force X-Factor Ability) is probably doing it wrong. I quote, directly from Huddle.gg:
>>This is the best X-Factor for a pass rusher.
The only real debate at this point -- is it better to run all three Unstoppable Force X-factor abilities (one at DT, if so, who?), or just stick with a two on the outside? For me, personally, I was running; Tank (RE), Milk Man (DT), Maniac (LE) -- and we are expecting the new Groot card will be potentially on-par with the aforementioned three. These are hands down the best pass rush abilities in the game, as there is currently no known counter. Secure Protector basically shuts down Edge Threat Elite and all the others, but not this X-factor.
Of the three, the OG Milk Man is easily the best of the bunch, JJ Watt's X-factor ability remains active far longer than the other options based on my personal experience. The rest of your AP should be invested into KO abilities on DBs, almost certainly some variety of 0AP Pick Artist on top of 1AP Deep Route/Zone KO. It's basically a waste of AP to invest much more in our D-lines, although i've recently broken my own rule and paying the 1AP for Inside Stuff on Reggie White, because he seems to be quite good at DT.
These are all things I have learned from this great community, i wish i could take credit for any of it, thank you to those of you who have continued to bless me with brilliant MUT knowledge. Peace.
I run mine with Crosby (Blitz xfactor) at DT and Milk and Tank on the edges. I think blitz is a must with this cocktail just to reset blocker resistance through out the game to have stronger pass rush.
I don't think it matters where people have them lined up at this point due to people running secure protectors and free post ups along their line.
I like the DE that get unstoppable force more due to the flexibility since I can slide them in at DT when I rarely see a line with no secure protector on the guards or center
everyone runs either Secure protector or edge protector so I always try and do ETE with DON on my DE and OLBS . I run Inside stuff or defense rally on my DL if possible try and get goaline stuff on some as well
TommyTime23 said:Instant rebate plus el toro. You’ll almost always have a full bar and will consistently get past your blocker.
instant rebate I've never tried it . what position?
DON and unstoppable force for 1 is the best stack in the game but it could also be ETE and unstoppable force for 2 is good if you run into an edge pro instead of secure pro guy, but for me it feels like Secure Pro still gets burned by ETE but nothing can stop DON or El Toro and Unstoppable Force
shortinelite69 said:i just have pick artists on them because everyone runs secure protectors so i don’t see a point in wasting ap on a pass rush ability. i use jj watt and micah. i threw on el toro because it’s free though
Leaves you really vulnerable to outside runs to anyone with an above 95 team that reads people's abilities