mvandor said:It says if you hit 6 it applies to all of your players. Are you saying it doesn't? I only got to 5 as I'd lose my 50/50 TT at 6 and my Smith still stuck at 98 and the 6th tier was only two minor adds so figured wasn't worth it if he didn't go to 99.
That is correct, even though it says reaching tier 6 will apply the bonuses to ALL players (which would be sufficient for me to want to gut my 50/50 49ers TT), it's not accurate. ONLY the Tier 6 stat modifiers are applied to everyone. So basically i wasted a bunch of resources and made a terrible selection for a MLB based on my poor understanding of the information.
It is in no way clear, IMO. Or i'm just an idiot... but i don't think we are alone here. Don't waste your time is my two cents.
Refer back to WizzLe's post. His breakdown was clear to me, finally... after already facing disappointment. For example, using Quay Walker:
- Tier 1-5 Crew Boosts: +5 TAK, +2 ACC, +3 SPD, +3 MCV, +3 ZCV, +3 BSH, +3 PUR, +3 IBL (these go to MUT Crew players only)
- Tier 6 Boosts to ALL players: +1 TAK, +1 ACC (these go to ALL 55 roster spots)