My team is currently 98 OVR and decided to use the Mission MUT Chems to try and boost players to make it 99 OVR. I bought 6 Mission MUT Renegade players and the chems say that Walker, Gilliam, and Smith's chems are 6/6, but the effects aren't translating to all the players. Can only one chem be active at a time, and if so, how do I choose which is active?
Nargiro said:My team is currently 98 OVR and decided to use the Mission MUT Chems to try and boost players to make it 99 OVR. I bought 6 Mission MUT Renegade players and the chems say that Walker, Gilliam, and Smith's chems are 6/6, but the effects aren't translating to all the players. Can only one chem be active at a time, and if so, how do I choose which is active?
are you using the challenge cards, that could be it. it might be how it works, but pretty sure they all work at once
Nargiro said:My team is currently 98 OVR and decided to use the Mission MUT Chems to try and boost players to make it 99 OVR. I bought 6 Mission MUT Renegade players and the chems say that Walker, Gilliam, and Smith's chems are 6/6, but the effects aren't translating to all the players. Can only one chem be active at a time, and if so, how do I choose which is active?
might need challenge strat not sure tho....
Nargiro said:My team is currently 98 OVR and decided to use the Mission MUT Chems to try and boost players to make it 99 OVR. I bought 6 Mission MUT Renegade players and the chems say that Walker, Gilliam, and Smith's chems are 6/6, but the effects aren't translating to all the players. Can only one chem be active at a time, and if so, how do I choose which is active?
Check out this article which does great at explaining all of these cards/chems - https://www.mut.gg/news/mission-mut-part-2-t-tebow-j-youngblood-ltd-a-rison-and-more-madden-ultimate-team-23/
Here's a little breakdown (see full article for the rest)