Just played a guy in H2H playoffs with King Henry, Quadfather, AND flash. Like what?
one of those is already annoying but 3?! Cmon… 😭
ended up losing obviously, smh
Just played a guy in H2H playoffs with King Henry, Quadfather, AND flash. Like what?
one of those is already annoying but 3?! Cmon… 😭
ended up losing obviously, smh
Work on your run defense and then next time turn the tables on your next opp with a great run game.
Hollywoodb said:Work on your run defense and then next time turn the tables on your next opp with a great run game.
Idk how to improve run d any more…98+ on d-line and linebackers. Tried blitzing/contain/pinching, nothing works.
emcdavit said:Idk how to improve run d any more…98+ on d-line and linebackers. Tried blitzing/contain/pinching, nothing works.
Im with you on that. I cant run at all but lower overall player run all over me
TheOneAndOnly1 said:46 defense
This is my current defense, doesn’t help much
know your run fit and user safeties over the top to get a stop.
99% People using 3 xfactor runningback are not that good at passing. Make them pass and you will get your stop.
Lol I loaded into a game the other week and dude was running split close formation with Gus, Flash, an Vick all activated x factors. He wanted to run little jet screen passes.
Luckily I run multiple secure tacklers and shut him down.
Lawski000 said:know your run fit and user safeties over the top to get a stop.
99% People using 3 xfactor runningback are not that good at passing. Make them pass and you will get your stop.
^This^
Listen to what Lawski000 said and try to make them pass, some even quit when they find out their run game is moot.
What I usually try to do is to either pinch/spread my DLine and LBs(depending on if they are doing an Inside/Outside Run), and press my DBs.
What you could try to do if you can to shut down their Run Game, is try to make it look like you are run-committing one way. For example, sometimes when I know my opponent is running left, I run-commit right to make it look like I'm run-committing left, so your opponent will flip the play, only to be stopped most of the time. This only works if you opponent is predictable and not mixing up their run plays.
Running Tackle Supreme/Secure Tackler can negate some of the RBs AKA-Factor ability. Here are some players who can get TS for 0 and 1 AP, and some players who can get ST for 0 and 1 AP.
And honestly, sometimes this game is like that, sometimes even when you run-commit, the RB will still run free, not a you-thing sometimes, it's just an EA thing.
4-4 is a beautiful defensive formation against the run.
It's a hit and miss, but 3 I'm sorry man. I can't even handle 1 but 3?! I usually use a nickel over defense or nickel 2-4. If that helps
emcdavit said:Just played a guy in H2H playoffs with King Henry, Quadfather, AND flash. Like what?
one of those is already annoying but 3?! Cmon… 😭
ended up losing obviously, smh
I would suggest to get at least 3 players with no outsiders and 3 players with inside stuff. I run with 2 players with both, one with just inside stuff and 2 with just no outsiders. Add a strategy card like bull rush run stuff or defensive front. Just because you have 98 and 99 overall players everywhere, that doesn't mean they're equipped or have the skill set to stop the run. There's 97+ cards with low 90s blockshed. Archetypes definitely help as well.
It's tougher out here to stop the run, but try and have enough bodies available to counter both the run and the pass, the outside run and inside run.