All the sweats I play lately have been doing this kickoff glitch with squib kicks where the kick lands at a depth that causes the second level guys to run back for it and the deep guy to either run right at it or run past it. When deep guy runs at it, he usually runs directly into second level guy and falls over, and when he runs by it, second level guy picks it up while running backwards. In both instances you end up downed at like the 10 yd line. There’s also a second variation of this with a high kick that has about same result but is used less often.
Is there anything that can be done about this? Or just hope EA fixes it? When I try usering the deep man to get it, it‘s hard to get right with camera angles, and even when I do, he sometimes won’t pick ball up even when I’m on the right line.