hulksmashr2 said:600 hours touch some grass and Najee still sucks im a Steelers fan, Bo Jackson is still the best running back in the game!
Chase Edmonds 85 UK is elite
hulksmashr2 said:600 hours touch some grass and Najee still sucks im a Steelers fan, Bo Jackson is still the best running back in the game!
Chase Edmonds 85 UK is elite
OBIDOBI said:I read the title and nothing else, but my answer is a resounding YES. YES THEY ARE.
^That was my same reaction when I read the title! I was like... no matter what point OP is trying to make, the answer will certainly be OF COURSE THEY ARE!
OP... first and foremost... best of luck in your recovery.
Secondly... some people will tell you that EA doesn't actually nerf cards. Their argument is that the other cards on the field are all getting better over time (as new cards get released) and it only feels like previously good cards are performing worse. That's hogwash. EA absolutely nerfs older cards to incentivize people to "upgrade" to new releases. It's as shady as it gets and if you don't see it, then you don't play the game enough or you're just not paying attention (or alternatively... you're a shill for the company).
I see this frequently with QBs. One of my bread and butter plays has a deep sideline fade and slant on one side and a drag and deep in on the other side. Against almost any zone coverage, the deep in route pretty much has to be usered which will leave the drag or slant open depending on the zones - it's an easy read. I find that new top end QBs hit that slant in stride for decent gains over and over. But eventually my QB will inexplicably throw the ball 5 yards over my WRs head and right into the hands of the Safety... usually for a pick 6. It happens all of a sudden and usually coincides with a new QB being released.
Thanks EA!
Ducati0307 said:OP... first and foremost... best of luck in your recovery.
Secondly... some people will tell you that EA doesn't actually nerf cards. Their argument is that the other cards on the field are all getting better over time (as new cards get released) and it only feels like previously good cards are performing worse. That's hogwash. EA absolutely nerfs older cards to incentivize people to "upgrade" to new releases. It's as shady as it gets and if you don't see it, then you don't play the game enough or you're just not paying attention (or alternatively... you're a shill for the company).
I see this frequently with QBs. One of my bread and butter plays has a deep sideline fade and slant on one side and a drag and deep in on the other side. Against almost any zone coverage, the deep in route pretty much has to be usered which will leave the drag or slant open depending on the zones - it's an easy read. I find that new top end QBs hit that slant in stride for decent gains over and over. But eventually my QB will inexplicably throw the ball 5 yards over my WRs head and right into the hands of the Safety... usually for a pick 6. It happens all of a sudden and usually coincides with a new QB being released.
Thanks EA!
1) thank you for the kind words
2) so I'm not crazy and others are seeing it as well. EA saying they don't do this is 100% because it's illegal especially because of MCS and it being a tournament with cash prizes. So this brings me back to what I was talking about "metafiles" (if you don't know what metafiles are they are the file that contains what the character is, how it responds, it's attributes, etc.) What I wanna know is what players are in the same copy pasta tree line. They are not building these characters individually. They take the top card degrade it by 10% and push out their NEW character which you would see the next "1%overall" gain. But in reality it's much more than that.
Hopefully I haven't lost you yet in what I'm saying because I'd like to work with a community to find and using this as an example Andrew luck. Andrew is over a mill in coins ATM but he's based off someone, someone that's 10 percent less better than him. Personally I think it's the new Trevor Lawrence that dropped from the testing I've done. But let me know if you see these similarities as I do.
2lao said:1) thank you for the kind words
2) so I'm not crazy and others are seeing it as well. EA saying they don't do this is 100% because it's illegal especially because of MCS and it being a tournament with cash prizes. So this brings me back to what I was talking about "metafiles" (if you don't know what metafiles are they are the file that contains what the character is, how it responds, it's attributes, etc.) What I wanna know is what players are in the same copy pasta tree line. They are not building these characters individually. They take the top card degrade it by 10% and push out their NEW character which you would see the next "1%overall" gain. But in reality it's much more than that.
Hopefully I haven't lost you yet in what I'm saying because I'd like to work with a community to find and using this as an example Andrew luck. Andrew is over a mill in coins ATM but he's based off someone, someone that's 10 percent less better than him. Personally I think it's the new Trevor Lawrence that dropped from the testing I've done. But let me know if you see these similarities as I do.
I don't know about all of that. But cards certainly don't always play as their stats would imply. Thresholds might have a lot to do with this. So someone with 89 ZCV might play the ball the same as someone who's an 81 ZCV because the cutoff for better animations is 90. It's not just a linear scale. I think MUTLeaks has a website with the thresholds he has uncovered in the games coding.
But beyond that you will always hear players say things like Reggie White cards always play great.. or JJ Watt cards always suck. I think there's some truth to that. There's something beyond the stats and the traits of the cards that dictate how well certain cards tend to play.
EA insists that Madden does not use the DDA Dynamic Difficulty Adjustment that they created and patented.
Choose to believe them or not.
mccullersguy said:EA insists that Madden does not use the DDA Dynamic Difficulty Adjustment that they created and patented.
Choose to believe them or not.
It's literally in regular seasons and all Madden seasons. It's the division you're in, so like if your in veteran you're in easy mode and if your in legendary it's all Madden. The biggest giveaway that shows your progressing through harder difficulty is watch your kick meter. I mean they don't do a good job of hiding it at all. I've even noticed it in champions too.
Ducati0307 said:I don't know about all of that. But cards certainly don't always play as their stats would imply. Thresholds might have a lot to do with this. So someone with 89 ZCV might play the ball the same as someone who's an 81 ZCV because the cutoff for better animations is 90. It's not just a linear scale. I think MUTLeaks has a website with the thresholds he has uncovered in the games coding.
But beyond that you will always hear players say things like Reggie White cards always play great.. or JJ Watt cards always suck. I think there's some truth to that. There's something beyond the stats and the traits of the cards that dictate how well certain cards tend to play.
I'm just trying to approach it from a technical stand point if that makes sense no longer as a video game. But I get what you're saying, it should be on a linear scale because then what's the point of having stats. Just release players if there's going to be scales. I have the new Trevor Lawrence currently on my roster with a THP of 92 should technically be the best in the game right? It's not and personally didn't see a difference between a fully upped rg3 with a 90 overall THP. I get released are different but if I'm fully maxing out the bar for a bullet pass I should see a difference in the time from when the ball leaves the quarterbacks hand and meets the receiver. It's the same travel. Make the numbers make sense EA.
https://youtu.be/AoqDr4uUabI?si=hjJzSDx8RqJRvVpK
Gutfox posted a video 2 hrs after this post saying the same thing
2lao said:https://youtu.be/AoqDr4uUabI?si=hjJzSDx8RqJRvVpK
Gutfox posted a video 2 hrs after this post saying the same thing
Yup... saw that... love the Foxx. But I wonder if his success with his NMS team is more related to playing in a much lower ELO bracket?
One thing is for sure: when i see a team with all 84s in their top 3, my team gets slower and completely locked down and i can't do a fucking thing
I have totally felt that way about cards in almost every year if not every year and I've been playing since like mut 15 or 16 but I've also noticed when you have a full TT that TT boost to your players helps counter that a bit which is probably why EA trying to kill TTs
SportsPerson94 said:One thing is for sure: when i see a team with all 84s in their top 3, my team gets slower and completely locked down and i can't do a fucking thing
Yeah, this is pretty dumb at this point. I have the same experience when I see an 84 or 86 bryce in their 3 cards in the intro, along with comparable stuff. I already know I'm in for a game where the breaks go my opponent's way the whole time and I have to play my butt off. It's like no matter what the situation, the game always finds a way to make it close unless your opponent is REALLY bad or maybe just happens to call plays countered by your style specifically (or both). On the other hand, if I see some pretty rich stuff like say, Polamalu, Captain Luck, Cromartie or whatever, it's like the breaks start going my way. Gotta say the equalizer or DDA etc is probably real if I'm honest based on observation. Just anecdotal so it's whatever; I know it can be a heated topic but it's just my opinion. It's not entirely a bad thing in some ways, but I do wish the game felt more straight up. However, if the game happens to be so badly inconsistent and random, and it's not intentional, I mean...wouldn't that arguably be even worse, since it comes down to pure ineptitude?
Ducati0307 said:Yup... saw that... love the Foxx. But I wonder if his success with his NMS team is more related to playing in a much lower ELO bracket?
I've gone 14-0 with Sam Howell when he first came out as my quarterback and a team that would surprise you. I was also playing in all star and MVP so I don't personally think at this point it matters what division (difficulty) you are in any more at this point. With foxes video just proves my point even more
SportsPerson94 said:One thing is for sure: when i see a team with all 84s in their top 3, my team gets slower and completely locked down and i can't do a fucking thing
Completely agree