We got +1 AP from 6 to 7 for season 2 and with season 3 on the horizon i wanna know how big of an increase(or decrease) do you want for season 3 for me i want 10 AP for season 3
honestly, i don't even use all my AP on offense. Lol. 1 Slot Apprentice, Gunslinger and gift wrap.
Defensively, i'd gladly take more pick artist on the field.
None. I'm here for simulation fatball, however in limited fashion i do enjoy the choices it forces us to make. The whole team-building and "strategy" aspects of roster building seems to have been lost on EA. They should force us to make difficult choices and have trade-offs for ability stacks.
Sadly, it feels liek ~90% of abilities are basically a waste of time/space. I'm often trying to find which abilities will even work, or reliably trigger. There's stuff liek Matchup Nightmare that tends to trigger on 100% of plays, then other weird, random abilities (thinking Gift Wrapped) which become basically a requirement, as the gameplay doesn't function well without it. SO many wide-open dropped passes.
What a mess. Velocity Abilities in late-October was a bit of a disappointment. I know i was being delusional, however I had kind of hoped we'd make it til JAN/FEB before seeing SFL/PLE. Uff. Oh well. Good luck!
peatrick said:None. I'm here for simulation fatball, however in limited fashion i do enjoy the choices it forces us to make. The whole team-building and "strategy" aspects of roster building seems to have been lost on EA. They should force us to make difficult choices and have trade-offs for ability stacks.
Sadly, it feels liek ~90% of abilities are basically a waste of time/space. I'm often trying to find which abilities will even work, or reliably trigger. There's stuff liek Matchup Nightmare that tends to trigger on 100% of plays, then other weird, random abilities (thinking Gift Wrapped) which become basically a requirement, as the gameplay doesn't function well without it. SO many wide-open dropped passes.
What a mess. Velocity Abilities in late-October was a bit of a disappointment. I know i was being delusional, however I had kind of hoped we'd make it til JAN/FEB before seeing SFL/PLE. Uff. Oh well. Good luck!
Thats true needing gift-wrapped to not make your receivers not drop the ball is stupid
Maybe 9 so I can get another slot apprentice on offense and so I could have pick artist on all 3 of my cbs.
Money2Fxce said:Maybe 9 so I can get another slot apprentice on offense and so I could have pick artist on all 3 of my cbs.
i like that
Offense: 7
Defense: 12
defense is at such a disadvantage, it needs to be raised.
Leave it where it’s at and leave the sliders for the abilities the same. Best game play since they came out with abilities.
therobfather87 said:Leave it where it’s at and leave the sliders for the abilities the same. Best game play since they came out with abilities.
So you think that Madden should be a game where everyone scores on every possession and one glitch decides the winner????
I'm not really sure that's what the community wants bro
Seems like you're a squads guy......this is a whole different ballgame bro.
I played a few squads games w randos this weekend. All were like 49-42 or 38-35. That's no fun.
I personally do not want to use any until I have a full roster of 99 players.
It would be cool if they had an all-natural division with 0 AP and a steroid division that allows as much AP as people want to apply.
I think the added abilities cause some unfairness issues when playing head-to-head, especially if there is a team without any added abilities that is matched up with a team loaded with extra added abilities.
on Offense 9.
Enough that I can get GS, SFL, and gift wrapped plus juke box on 1 HB
If it is possible to make head to heads where you have to have certain number of players from a particular promotion in your line up, why not have divisions based on the amount of AP? It is difficult for an all-natural team to pass against an experienced team with good players utilizing special added abilities.
Wooooo said:I personally do not want to use any until I have a full roster of 99 players.
It would be cool if they had an all-natural division with 0 AP and a steroid division that allows as much AP as people want to apply.
I think the added abilities cause some unfairness issues when playing head-to-head, especially if there is a team without any added abilities that is matched up with a team loaded with extra added abilities.
Oh gosh, two truly genius and easy to implement gameplay options that would tremendously increase fun factor and allow player choice. Supportive of your ideas and suggestions, but i think there is way more likelihood that we see a monthly subscription service before your recommendations are heard. /sigh
GGerz said:Offense: 7
Defense: 12
defense is at such a disadvantage, it needs to be raised.
Facts. This is a very reasonable (and on point) suggestion. +1