This accelerated clock is trash cost me so many games they need to take it out
I always use chew clock unless im down in a close game late. The games are way too long already IMO
Fake HR, Audible, Flip, Motion, HR, HR, HR . . . take out a step or two of your pre-snap ritual.
I don't think it's an issue. If the clock runs out on me it's my fault for not managing better not the game's.
TecmoEagles said:Fake HR, Audible, Flip, Motion, HR, HR, HR . . . take out a step or two of your pre-snap ritual.
Lmaooo
Breakluna said:I don't think it's an issue. If the clock runs out on me it's my fault for not managing better not the game's.
It’s suppose to be a simulation football they don’t accelerate the play clock in real football 20 sec left you call no huddle then the game accelerates the clock and game over. That’s dumb I feel shouldn’t be in the game
TecmoEagles said:Fake HR, Audible, Flip, Motion, HR, HR, HR . . . take out a step or two of your pre-snap ritual.
I don’t do anything before snap I pick play and hike the ball every once in a while I may audible. I’m talking about doing A play and then call hurry up with like 20sec left and the Game just takes the rest of the time away and ends the game
bl0unttrauma said:This accelerated clock is trash cost me so many games they need to take it out
Not at all
Games are too long
They need to take out hurry up offense or add a fatigue
I am fine with it but it is WAY inconsistent. Sometimes you’ll complete a 50 yard pass and the clock access 5 seconds. Sometimes you run 3 yards and the clock will accel like 15 seconds it seems. I just want it to make sense.
rackowfitness said:I am fine with it but it is WAY inconsistent. Sometimes you’ll complete a 50 yard pass and the clock access 5 seconds. Sometimes you run 3 yards and the clock will accel like 15 seconds it seems. I just want it to make sense.
I can see that I just hate it when I get to red zone bout to make a comeback win and clock takes the last 20 sec and causes me a L