I half understand AP and really want to know what the best way to use and balance out my AP
Set feet lead and gift wrapped on offense, lurk artist and pick artist on defense
You’re going to get alot of comments about this that or the other…
Some will be correct and some will be way off…
but many won’t say this…
Your abilities need to support your scheme.
Cover 2 to Cover 3 to Cover 4 to man and etc all play different and require different abilities to make them run efficiently as possible.
knowing more details will actually allow a clearer picture.
for example, I run C2. Getting feedback for someone that runs cover 3 isn’t going to do me any good.
Good advice above ^
on defense, you’ll want to prioritize zone KOs. They are game changing when used properly.
i use 1 MidZone KO on my cpu sub LB and 2 DeepInZone KO on my safeties; using cover 3 mostly. The rest I use on pick artist n inside stuff
ideally you would want players with discounted abilities.
GGerz said:You’re going to get alot of comments about this that or the other…
Some will be correct and some will be way off…
but many won’t say this…
Your abilities need to support your scheme.
Cover 2 to Cover 3 to Cover 4 to man and etc all play different and require different abilities to make them run efficiently as possible.
knowing more details will actually allow a clearer picture.
for example, I run C2. Getting feedback for someone that runs cover 3 isn’t going to do me any good.
This^^. Basically, you need to settle on your "base" defense before you can determine what abilities make the most sense for YOU and your particular scheme. For example, i tend to run a lot of FS Zone Blitz from Dollar, so I've got DOZKO on both of my outside corners, DIZKO on my SS and then a Mid Zone KO on my FS, who i often put into a Hook Zone. Additionally, i run some combination of (hopefully free, or discounted) Lurk/Pick Artist abilities, anywhere and everywhere that is feasible.
A case certainly could be made for having 1-2 Inside Stuff (at discounted 1AP) across your D-line, but i'm of the opinion that investing most of my AP into defensive backfield is the way to go. It's a passing league, after all. My goal is to make my opponent truly work for every first down they can get, so i'm playing a "bend but don't break" style defense, hoping to eventually force them into a mistake.
I have seen some folks start to prioritize D-line pass rush abilities, namely the combination of Double or Nothin & Edge Threat / Edge Threat Elite, but that sounds extremely expensive to have a couple of those on your DEs. I'd prefer to just send A-gap pressure and hope someone gets an insta-shed. YMMV, but there's sooo many possible scenarios here. I'd encourage you to start by checking this Abilities Tier List to be sure you are at least using abilities that are effective, then you can start to get things dialed in for how YOU prefer to play the game: https://www.mut.gg/abilities/
Offense is a little easier, as almost all QBs will want a velocity ability (Set Feet Lead or Pass Lead Elite) along with Gift Wrapped (to help ensure your receivers catch the damn ball) and then possibly Gunslinger, so the ball comes out quickly, to help avoid the pass rush. Certain QBs have a decent release / QB style that may not need Gunslinger. I'm using Andrew Luck with a 5AP stack (SFL + GW only), then fill out the rest of my offense with various Apprentices (typically TE, Slot and/or RB). New (and free) Joe Montana gets Traditional 1, which may just be THE best release in the entire game, although he doesn't (yet) get SFL... until we can upgrade him.