what cards or programs come with always activated x factors??
i pulled a 94 J. Madubuike Madabeast card and it seems hes always activated.
what cards or programs come with always activated x factors??
i pulled a 94 J. Madubuike Madabeast card and it seems hes always activated.
Naw Aka cards start on then off n repeat that cycle all game .... Super Bowl cards have pre lit xfactors all game if u have a LIU token ...and combine cards take 9 plays then stay on all game
Richiehaze55 said:Naw Aka cards start on then off n repeat that cycle all game .... Super Bowl cards have pre lit xfactors all game if u have a LIU token ...and combine cards take 9 plays then stay on all game
awesome good to know! does the overall matter on these? like 94+ only or any of the aka or sb cards?
Chiefsfan91 said:what cards or programs come with always activated x factors??
i pulled a 94 J. Madubuike Madabeast card and it seems hes always activated.
Superbowl theme team players (namely Warren Sapp and George Karlaftis) are able to start with X-factors ON and remain on the entire game, by using what is called a "Light it Up" token. If you weren't playing during late JAN/FEB, i'm not sure it's feasible to go back and acquire these now.
Madabeast (as well as many of the other AKA Crews) also get X-factors that start ON, however these will typically cycle on/off the entire game, something liek 5-6 plays to charge back up, although it can vary slightly. You don't miss a beat, these are some of THE most important or crucial and game-changing features in all of Madden. Angry Runs on offense (for any RB) and Unstoppable Force / Colossus for D-line X-factors are nearly unstoppable, not to mention things liek Universal Coverage, Reinforcement and/or Dual Threat all make absolutely fantastic options, if you can achieve that. And don't snooze on the WR X-factor abilities, specifically YAC `Em Up is stupid OP, it's basically Angry Runs after the catch, allowing your player to win the first interaction / tackle attempt.
Combine players will have X-factors that take 9 plays to charge up, no token required, but once they're on, they remain active the ENTIRE game, as well. Unless you run up against an opponent that has William "The Fridge" Perry at DT, he gets an ability that can wipe these X-factors, although he's stupid expensive and i am not sure i've faced him more than a couple/few times, maybe less.
Chiefsfan91 said:awesome good to know! does the overall matter on these? like 94+ only or any of the aka or sb cards?
Broadly speaking, OVR rating matters not -- it's merely a number painted on the front of the card. Abilities are everything, but as you seem to have already figured out, the 94+ AKA Crews are honestly where the good/great abilities and X-factors start. Devin Hester "Anytime" is an amazing kick returner, as he gets 0AP Return Man, Megatron's Double Me X-factor will allow your receiver to insta-beat Man Press attempts, allowing you to get huge gains if/when you face an opponent who insists on running Man coverage. Wild Man (Reinforcement) and Mr. Monday Night (Dual Threat) also make fantastic options, can be used as pass rushers, or as a USER / coverage, including or especially off the D-line.
All these cards should be available Sunday morning (if not already) at bare minimum price floors, so some great opportunities to improve the squad on the cheap. Be sure to crank through all of your Solo Challenges to acquire some freebie eggy-weggs, there's potential for AKA Crews eggy-weggs. Honestly, instead of focusing on any specific players or cards, the way i have started to approach the game is to match up abilities to areas of grass on the field. For example, I know i want to have Deep Zone + Mid Zone KOs on both outside corners and Safeties. Slot corners get some combination of Pick Artist and Mid (or Flat Zone) KOs. D-line it's preferrable to have X-factors, but Madabeast will become an absolute monster for you, especially if you manage to stack him up with 6/6 AKA Crews players for that slight boost.
You can choose a free AKA Crews if you crank through all of those Solo Challenges, same with Legends (and Ultimate Legends). Clay Matthews is a great USER/pass rush option, you can earn for free. No receiver abilities are particularly good this year.
peatrick said:Superbowl theme team players (namely Warren Sapp and George Karlaftis) are able to start with X-factors ON and remain on the entire game, by using what is called a "Light it Up" token. If you weren't playing during late JAN/FEB, i'm not sure it's feasible to go back and acquire these now.
Madabeast (as well as many of the other AKA Crews) also get X-factors that start ON, however these will typically cycle on/off the entire game, something liek 5-6 plays to charge back up, although it can vary slightly. You don't miss a beat, these are some of THE most important or crucial and game-changing features in all of Madden. Angry Runs on offense (for any RB) and Unstoppable Force / Colossus for D-line X-factors are nearly unstoppable, not to mention things liek Universal Coverage, Reinforcement and/or Dual Threat all make absolutely fantastic options, if you can achieve that. And don't snooze on the WR X-factor abilities, specifically YAC `Em Up is stupid OP, it's basically Angry Runs after the catch, allowing your player to win the first interaction / tackle attempt.
Combine players will have X-factors that take 9 plays to charge up, no token required, but once they're on, they remain active the ENTIRE game, as well. Unless you run up against an opponent that has William "The Fridge" Perry at DT, he gets an ability that can wipe these X-factors, although he's stupid expensive and i am not sure i've faced him more than a couple/few times, maybe less.
sheeeeeshhhh with all this bs how in the world can ea even consider this game not arcade football, sounds like nfl blitz without being as cartoony.
appreciate all the info. will help a lot to make a more competitive casual team im running
Chiefsfan91 said:sheeeeeshhhh with all this bs how in the world can ea even consider this game not arcade football, sounds like nfl blitz without being as cartoony.
appreciate all the info. will help a lot to make a more competitive casual team im running
Check out this video from Dyl, he should give you a few great ideas on how or what you should be working towards. Or maybe his budget beasts video from a week and a half ago. PLEASE let us know any specific questions, you can without a doubt cobble together a truly budget squad that's able to compete at a high level.
And you are so spot on correct, there's no way this could EVER be considered "simulation" fatball. We've had content such as Genki Force/Clash or whatever and some ridiculous non-football stuff. I don't always hate it, but it's high time someone else gets to take a stab at proper simulation NFL experience. Textbook case about how and why monopolies are bad, oof.
ok cool! ill give them a look and see what players are worth the investments. only got like 400k to work with rn lol.
yah all the oop stuff can be decent but seems its getting way out of hand in m24. the other promos are just bad. this year more then ever seems like theyre handing out 95+ speed to anyone at any position. really kills the strategy part of football
peatrick said:Check out this video from Dyl, he should give you a few great ideas on how or what you should be working towards. Or maybe his budget beasts video from a week and a half ago. PLEASE let us know any specific questions, you can without a doubt cobble together a truly budget squad that's able to compete at a high level.
And you are so spot on correct, there's no way this could EVER be considered "simulation" fatball. We've had content such as Genki Force/Clash or whatever and some ridiculous non-football stuff. I don't always hate it, but it's high time someone else gets to take a stab at proper simulation NFL experience. Textbook case about how and why monopolies are bad, oof.
so another question... why is there 2 95s or 96s of the same card. seemingly same stats but significantly more expensive listings? is it some quick sell value?
peatrick said:Check out this video from Dyl, he should give you a few great ideas on how or what you should be working towards. Or maybe his budget beasts video from a week and a half ago. PLEASE let us know any specific questions, you can without a doubt cobble together a truly budget squad that's able to compete at a high level.
And you are so spot on correct, there's no way this could EVER be considered "simulation" fatball. We've had content such as Genki Force/Clash or whatever and some ridiculous non-football stuff. I don't always hate it, but it's high time someone else gets to take a stab at proper simulation NFL experience. Textbook case about how and why monopolies are bad, oof.
My man the way you explain this s*** is remarkable honestly, I've been playing the game since day 1 and still feel like I just learned something lol .... Just so u kno any ?s I have r coming ur way in the future lol
Richiehaze55 said:My man the way you explain this s*** is remarkable honestly, I've been playing the game since day 1 and still feel like I just learned something lol .... Just so u kno any ?s I have r coming ur way in the future lol
I've only been playing seriously ~15-16 months, but gosh, i've been into fatball video games since the late Eighties or early Nineties. I'm not trying to pretend i'm a superstar at Madden Ultimate Team, but i have a decent conceptual understanding of how things work, i've done a ton of research and have well over a thousand hours logged into MUT `24 alone, plus another five-six hundred last cycle (`23), oof. Most importantly, people in this great community have blessed me with SO much knowledge, the least I can do is try to share and pay it forward.
And quite frankly, i love the team building aspects of Ultimate Team, happy to bullshit about our squads, roster choices, buggy ass gameplay, practically anything that might cross your mind, although i cannot promise that i have any actual answers, but lots of strong opinions I'm not shy about sharing.
Chiefsfan91 said:so another question... why is there 2 95s or 96s of the same card. seemingly same stats but significantly more expensive listings? is it some quick sell value?
Oh man, not sure i have an actual response for you in this regard -- if yer asking about any of the nine-teen... hundred? CMC variants, from TOTW (94) to SB (95) or Honors (96) or uhhhh, maybe a couple/few more in there, well... barely any difference. Always start by inspecting abilities. Take the one that gets free Jukebox or discounted RB Apprentice / Backfield Master, whatever you think might fit yer scheme.
I basically chalk this type stuff up to "EA Logic" cuz it makes no damn sense. /shrug