Why is a defense rewarded for blowing a coverage/allowing a reception with no one within 5-10 yards of a player? I miss when you could make a good adjustment into an open gap in a defense and actually catch the ball. And no, secure catches do not always work. I have had countless players on the way to the ground with a secure catch have the ball knocked out by the player they just torched. This is getting ridiculous. KOs should ONLY trigger on moderately+ contested catches. If there is no one close to me I should have zero chance of that not being caught save for an actual dropped ball. You can also tell it is just poor coding because a player will catch the ball, run 3 yards, and have the ball knocked out for the game to tell you it was an early break up. There is nothing early about that! Its just ridiculous and makes playing Champs and other head-to-head modes just a random gamble of whether you get more KOs during the game than your opponent. Abilities in general just need to be dumbed down. A lurk artist ability shouldn't give a linebacker bionic legs allowing him to jump 70 inches into the air to make a backwards catch. KOs would be great if they functioned more realistically. If you are on a receivers hip you should break up the pass. If you are burnt to a crisp and catch up during the animation and the player has already secured the ball you shouldn't. What do you all think?
SINofPR1D3 said:Why is a defense rewarded for blowing a coverage/allowing a reception with no one within 5-10 yards of a player? I miss when you could make a good adjustment into an open gap in a defense and actually catch the ball. And no, secure catches do not always work. I have had countless players on the way to the ground with a secure catch have the ball knocked out by the player they just torched. This is getting ridiculous. KOs should ONLY trigger on moderately+ contested catches. If there is no one close to me I should have zero chance of that not being caught save for an actual dropped ball. You can also tell it is just poor coding because a player will catch the ball, run 3 yards, and have the ball knocked out for the game to tell you it was an early break up. There is nothing early about that! Its just ridiculous and makes playing Champs and other head-to-head modes just a random gamble of whether you get more KOs during the game than your opponent. Abilities in general just need to be dumbed down. A lurk artist ability shouldn't give a linebacker bionic legs allowing him to jump 70 inches into the air to make a backwards catch. KOs would be great if they functioned more realistically. If you are on a receivers hip you should break up the pass. If you are burnt to a crisp and catch up during the animation and the player has already secured the ball you shouldn't. What do you all think?
u must high ball and secure catch lately some wrs with yes to possesion catches on their traits will catch them faster, also use matchup nightmare on ur wrs it wont gurantee u the catch but ive caught on kos like this, also using the sideline and endzone can glitch them out