3rd down threat activated with 99 catching and it’s still dropped. There needs to be a counter
It’s such a design oversight to not implement counters to KOs, just this simple change for M25 would be groundbreaking for the MUT comm and offer whole new worlds of counterplay and love
theperkness said:It’s such a design oversight to not implement counters to KOs, just this simple change for M25 would be groundbreaking for the MUT comm and offer whole new worlds of counterplay and love
KOs as an ability should never be automatic knockout. Needs to be levels to Knockouts, similar to badge levels in NBA2k where just because you have an ability doesn’t mean it works 100% of the time. There are NFL players GREAT at knockouts and NFL players KINDA OK at them. We need that in the game.
Bronze, Silver, Gold, Hall of Fame levels of knockout abilities.
Not sure what attribute to base knockout levels on, we’ll use this combo as an example.
Strength+Pursuit+MCV+ZCV (SPMZ)
SPMZ > 370 = Hall of fame (this is 85str,95 pursuit, 95MCV,95ZCV) guy like polamalu, Ed Reed, sean taylor , Richard Sherman. These guys deserve high knockout percentages but still not 100%.
hall of fame knockout should be 90% of “catches”
SPMZ >350 = Gold 60%
SPMZ > 330 = Silver 40%
SPMZ > 300= Bronze 20%
something like that.
However, on the flip side. Some recievers never get knocked out. With a high Combination of Catch, Catch in traffic, strength, and awareness a recievers attributes should be able to counter ALL OF THE KO “LEVELS”
So same sort of levels
Hall of fame= 100% catch rate HOWEVER when matched up against a Hall of Fame knockout ability, this now is a 90% catch rate, etc. so on and so forth.
i know this isn’t perfect But that sounds about right to me.
Not a single hall of fame wide receiver has ever been bullied with knockouts like we’re seeing In game.
MaxAlkaline said:KOs as an ability should never be automatic knockout. Needs to be levels to Knockouts, similar to badge levels in NBA2k where just because you have an ability doesn’t mean it works 100% of the time. There are NFL players GREAT at knockouts and NFL players KINDA OK at them. We need that in the game.
Bronze, Silver, Gold, Hall of Fame levels of knockout abilities.
Not sure what attribute to base knockout levels on, we’ll use this combo as an example.
Strength+Pursuit+MCV+ZCV (SPMZ)
SPMZ > 370 = Hall of fame (this is 85str,95 pursuit, 95MCV,95ZCV) guy like polamalu, Ed Reed, sean taylor , Richard Sherman. These guys deserve high knockout percentages but still not 100%.
hall of fame knockout should be 90% of “catches”
SPMZ >350 = Gold 60%
SPMZ > 330 = Silver 40%
SPMZ > 300= Bronze 20%
something like that.
However, on the flip side. Some recievers never get knocked out. With a high Combination of Catch, Catch in traffic, strength, and awareness a recievers attributes should be able to counter ALL OF THE KO “LEVELS”
So same sort of levels
Hall of fame= 100% catch rate HOWEVER when matched up against a Hall of Fame knockout ability, this now is a 90% catch rate, etc. so on and so forth.
i know this isn’t perfect But that sounds about right to me.
Not a single hall of fame wide receiver has ever been bullied with knockouts like we’re seeing In game.
Love this idea too! The level of effort to implement seems a little higher, but I think it would add more nuance than just elite catch abilities counter KOs, Id vote for tiered abilities
JoelEmbiid said:3rd down threat activated with 99 catching and it’s still dropped. There needs to be a counter
I rarely want to be one of those "sounds like a skill issue bro" guys, but the counter to KO's is scheming the WR open far enough from the defender with the KO, so you can position catch the ball before the defender can hit you.