My son and I have about the same record (150ish-90ish) my team is a 98 with basically of the good cards. His is a 97. Is it based off of the cards you have on your team or how your stats look. Like I average 17 and allow 15 but he averages 10 and allows 9 based on what they say our stats are. I have watched him many times play and his opponents are much easier than the ones I face on a regular bases to where I take the sticks from him sometimes whwn he struggles.
Seasons H2H matchmaking is still somewhat in the shadows, but the last semi-formal communication from the dev team (3+ years ago?) was that matchmaking was done on a ELO basis. ELO is a statistical ranking system that values wins (and losses) against teams with strong ELO rankings themselves more strongly than against weaker teams. In the example you shared about your son, it’s possible that you defeated a consistently stronger quality of opponent (again, not based on OVR but based on their own ELO ranking) than your son has/did. When your son goes on a good run, he might get matched against a good team and lose a number of times, and then get matched up with a lesser team. Eventually that might lead to a 3 game playoff/SB run against weak opponents that yields a SB win. To be clear, this has nothing to do with the H2H rewards level. Rookie players with high ELOs will get harder opponents than Legend Players with weaker ratings.
I‘m a super average H2H player and can go on a slide against good teams (say, going 5-15 across 3-4 seasons) and eventually start playing weaker teams because my ELO drops. The chance that your ELO drops materially becomes less the more games you play unless you MASSIVELY lose games. Word on the streets is that some players have faced bans for tanking their ELOs intentionally.
All this said, it sounds like this system may be getting changed for M25. Stay tuned!
jsmiller2003 said:Seasons H2H matchmaking is still somewhat in the shadows, but the last semi-formal communication from the dev team (3+ years ago?) was that matchmaking was done on a ELO basis. ELO is a statistical ranking system that values wins (and losses) against teams with strong ELO rankings themselves more strongly than against weaker teams. In the example you shared about your son, it’s possible that you defeated a consistently stronger quality of opponent (again, not based on OVR but based on their own ELO ranking) than your son has/did. When your son goes on a good run, he might get matched against a good team and lose a number of times, and then get matched up with a lesser team. Eventually that might lead to a 3 game playoff/SB run against weak opponents that yields a SB win. To be clear, this has nothing to do with the H2H rewards level. Rookie players with high ELOs will get harder opponents than Legend Players with weaker ratings.
I‘m a super average H2H player and can go on a slide against good teams (say, going 5-15 across 3-4 seasons) and eventually start playing weaker teams because my ELO drops. The chance that your ELO drops materially becomes less the more games you play unless you MASSIVELY lose games. Word on the streets is that some players have faced bans for tanking their ELOs intentionally.
All this said, it sounds like this system may be getting changed for M25. Stay tuned!
Very well put together description. Makes sense. Appreciate it!
Also, the easy thing is to check and see what division you’re in. You know only a few people are in the All-Star division only 6% of people so you’re gonna face much tougher opponents if you’re in All-Star. I think four wins a season brings you up to the next level and I think three straight three losses drop you back down as will going 1-3 or 2-3 The level before All-Star has about 39% of people or something like that. I don’t remember the exact number but it has so the competition should be pretty well spread out there the one before that you shouldn’t face anybody too tough there
edit. My fault mvp has 6% of people. All star has 17% veteran 39% pro 19% and rookie 16%
So why is that important? Because if you get to a level with 6% of the all of the community in it only, then that’s all awesome players, and then in veteran, ya boys algorithm in the first comment is what pairs you there but there’s a bigger pool to pull from. That elo system is probably what pairs you everywhere but yeah expectations can be set based on which tier your playing in as well
Also, I guess I better say there’s no science to any of what I’m talking about. It’s just my opinion and how I see it working.