Im on old gen and I don’t see master tac on my qb what abillities should I run to match master tac
Master Tactician is the same as these abilities combined:
HRM
QB Playmaker
Conductor
XDS82856 said:Im on old gen and I don’t see master tac on my qb what abillities should I run to match master tac
Honestly, at this late point in the year, the Conductor aspect of Master Tactician is quite possibly THE most valuable component. Allowing you to quickly fire off two pre-snap adjustments and still manage to quick hike the ball before your opponent can set up their defensive adjustments. It can be extremely frustrating to play against.
There's tons of players with various Apprentice abilities, so do whatever makes the most sense for your squad. If you need to run a TE/WR/Slot Apprentice in lieu of HRM, go nuts.
peatrick said:Honestly, at this late point in the year, the Conductor aspect of Master Tactician is quite possibly THE most valuable component. Allowing you to quickly fire off two pre-snap adjustments and still manage to quick hike the ball before your opponent can set up their defensive adjustments. It can be extremely frustrating to play against.
There's tons of players with various Apprentice abilities, so do whatever makes the most sense for your squad. If you need to run a TE/WR/Slot Apprentice in lieu of HRM, go nuts.
I have hrm on 99 stroud for 0 ap what should I replace it with
XDS82856 said:I have hrm on 99 stroud for 0 ap what should I replace it with
Ultimately, that will depend on how YOU liek to play the game. Typically we'd want our QBs to be equipped with the "quad-stack" (or sometimes referred to as god-stack), which is the following:
- SFL (velocity abilities are a MUST - equivalent is PLE, choose whichever is less AP)
- Gunslinger (this improves the rate at which you get the ball out, hopefully taking less sacks as the ball comes out quicker)
- HRM / Master Tactician / Conductor (if you have enough Apprentice abilities, you can remove this entirely)
- Gift-Wrapped
A whole bunch of folks will tell you things liek, "it's April/May/June you don't need Gift-Wrapped" however that's one of the better abilities on offense, it's well worth the 1AP investment. If you're a pocket passer, perhaps something liek Fearless will allow you to avoid the random "under pressure" inaccurate throws we often experience, especially if your opponent has something liek Edge Threat Elite. Beyond that, if you don't want or need Fearless, you could consider one of the passing abilities, such as Pocket Deadeye (IF you hang in the pocket a lot, this will grant you a perfect "blue" pass on nearly every single release). I've had great success with Pocket Deadeye on Brady. If you prefer to roll out, well that's more difficult, as the Roaming Deadeye shares the same bucket with Gunslinger.
Hopefully some of my rambling makes sense, lemme know any further questions. I'll try to help if i'm able.
peatrick said:Ultimately, that will depend on how YOU liek to play the game. Typically we'd want our QBs to be equipped with the "quad-stack" (or sometimes referred to as god-stack), which is the following:
- SFL (velocity abilities are a MUST - equivalent is PLE, choose whichever is less AP)
- Gunslinger (this improves the rate at which you get the ball out, hopefully taking less sacks as the ball comes out quicker)
- HRM / Master Tactician / Conductor (if you have enough Apprentice abilities, you can remove this entirely)
- Gift-Wrapped
A whole bunch of folks will tell you things liek, "it's April/May/June you don't need Gift-Wrapped" however that's one of the better abilities on offense, it's well worth the 1AP investment. If you're a pocket passer, perhaps something liek Fearless will allow you to avoid the random "under pressure" inaccurate throws we often experience, especially if your opponent has something liek Edge Threat Elite. Beyond that, if you don't want or need Fearless, you could consider one of the passing abilities, such as Pocket Deadeye (IF you hang in the pocket a lot, this will grant you a perfect "blue" pass on nearly every single release). I've had great success with Pocket Deadeye on Brady. If you prefer to roll out, well that's more difficult, as the Roaming Deadeye shares the same bucket with Gunslinger.
Hopefully some of my rambling makes sense, lemme know any further questions. I'll try to help if i'm able.
Here‘s my stack Omaha, gift wrapped, conductor, hrm, gunslinger, sfl, pocket deadeye because of sfl should I keep it like this or change it
XDS82856 said:Here‘s my stack Omaha, gift wrapped, conductor, hrm, gunslinger, sfl, pocket deadeye because of sfl should I keep it like this or change it
BINGO! You basically just created your own "Master Tactician" on last-gen console. The only thing you're missing is QB Playmaker, but it is possible to get Playmaker on some of the receivers and RBs. Honestly, i barely ever use the Playmaker quick reaction stuff, it's something i need to learn and add to my arsenal.
SFL and Pocket Deadeye work wonderfully together. Set Feet Lead is basically the same thing as Pass Lead Elite -- one (PLE) works while you are sprinting, but SFL does not, your feet need to remain still (which is achieved by simply releasing the R2 Sprint trigger before you tap your receiver icon). The only reason you should ever remove SFL is if you change to PLE. It is one of THE most important abilities in all of Madden/MUT. SFL will allow you to fit the ball into tighter windows, as it dramatically increases the velocity of the pass. Every single quarterback we use will need both Gunslinger and Set Feet Lead, as well as Gift-Wrapped. The rest are considered more luxury items, use whatever makes sense for your AP stack.
I hope you will notice an immediate and dramatic difference with your QB now equipped with this great ability stack. Keep up the excellent work. Enjoy firing off two quick pre-snap adjustments. Give your opponents hell! Let us know if you have further questions, i'm far from an expert, but soooo many people in this great community helped teach me the game when i was just starting out during M23 MUT.