I have Cunningham but debating switching to HRM instead of GS. I've heard GS isn't necessary from some and others saying it's by far the best ability. Let me know what you guys think is best.
Gs is a necessity imo,ive never used hrm tho.
Pizzapat23 said:I have Cunningham but debating switching to HRM instead of GS. I've heard GS isn't necessary from some and others saying it's by far the best ability. Let me know what you guys think is best.
GS makes you miss a lot of short throws. Not worth it.
gs doesnt do anything other than speed up your throwing animation and cunningham's is already fast
unless you are playing pros that send constant heat and that extra 1/100th of a second to release the ball is going to help you then go with hrm or set feet lead once the ap increase happens
For as long as Gunslinger is 4 AP, you go Hot Route Master. That combined with the right blocking calls make a far more effective answer for defensive heat than Gunslinger’s barely-faster upgrade can produce.
I have found GS to be a bigger hindrance than help...over throw on quick short passes consistently.
von11 said:I have found GS to be a bigger hindrance than help...over throw on quick short passes consistently.
Yea its like the pass targets where the reciver is going if it was a normal pass but because it's getting there faster your reciver isint there yet. Basically the coding doesn't compensate for the quicker throws with placement and even the targets awareness to catch the ball sometimes, super annoying.