Hello, I usually pick my Xfactors by how good they are, once activated. But for example, Fright train is very rare for me, like once every like ten games. And usually when I'm already winning comfortably. What are some xfactor less commonly seen that maybe dont have good effects, but their activation criteria is like get 3 tackles. Is there a database or old post with all the activation criteria and knockouts floating around out there?
https://www.mut.gg/abilities/
it has all the abilities and X factors just click on one and it will show you the criteria
I wish it said the amount
I just love to use aka players with good x-faxtors
Idk if anyone has it in mut but in the rare instances I play franchise I use Truzz because it’s 8 rushes for 1+ yard and once activated you can go on ball carrier aggressive and that player will not fumble as long as that ability is active
nyislanders13 said:Idk if anyone has it in mut but in the rare instances I play franchise I use Truzz because it’s 8 rushes for 1+ yard and once activated you can go on ball carrier aggressive and that player will not fumble as long as that ability is active
Not on rb
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