Along with today's Title Update, EA Sports has adjusted the Ability Point (AP) cost of some Abilities in Madden Ultimate Team and added a few brand-new Abilities to the mix! The majority of today's AP adjustments apply to QBs, with Inside Deadeye being fixed and brought back down to 2 AP. The new Abilities that have been added are Runoff Elite, On The Ball, Crusher, Demoralizer, and Precision Kicker.
For the EA Forum Post that was the source of information for this article, Click Here.
AP Update:
- Inside Dead Eye: Decreased to 2 AP
- Pass Lead Elite: Increased to 4 AP for Scrambler QBs
- Slot Apprentice: Increased to 2 AP for Route Running WRs
- Identifier:
- Field General: Decreased to 1 AP
- Improviser: Decreased to 2 AP
- Gunslinger: Decreased to 5 AP for Improviser QBs
- Roaming Dead Eye: Increased 2 AP for all QB Archetypes
- Conductor: Increased to 2 AP for Field General QBs
- Scrambler and Improvisor QBs now get access to First One Free and Freight Train Superstar X-Factors
AP Requirements for New Abilities:
Runoff Elite (2 AP) – 500 Training
*Players with this ability will distract defenders for longer with their runoffs.
Physical
- Tier 3 – 95 OVR (92 AWR)
- Tier 2 – 96 OVR (92 AWR)
- Tier 1 – 99 OVR (92 AWR)
Route Runner
- Tier 3 – 93 OVR (90 AWR)
- Tier 2 – 96 OVR (90 AWR)
- Tier 1 – 99 OVR (90 AWR)
Slot
- Tier 3 – 95 OVR (92 AWR)
- Tier 2 – 96 OVR (92 AWR)
- Tier 1 – 99 OVR (92 AWR)
Deep Threat
- Tier 3 – 93 OVR (90 AWR)
- Tier 2 – 96 OVR (90 AWR)
- Tier 1 - 99 OVR (90 AWR)
Vertical Threat TE
- Tier 3 – 95 OVR (92 AWR)
- Tier 2 – 96 OVR (92 AWR)
- Tier 1 - 99 OVR (92 AWR)
On The Ball (2 AP) – 500 Training
*Players with this ability are much less likely to be fooled by WR runoffs.
Pass Coverage Linebackers (MLB/OLB)
- Tier 3 – 95 OVR (92 Play Rec)
- Tier 2 – 96 OVR (92 Play Rec)
- Tier 1 – 99 OVR (92 Play Rec)
Field General (MLB)
- Tier 3 – 93 OVR (90 Play Rec)
- Tier 2 – 96 OVR (90 Play Rec)
- Tier 1 – 99 OVR (90 Play Rec)
Run Stopper (MLB/OLB)
- Tier 3 – 93 OVR (90 Play Rec)
- Tier 2 – 96 OVR (90 Play Rec)
- Tier 1 – 99 OVR (90 Play Rec)
Man to Man CB
- Tier 3 - 95 OVR (92 Play Rec)
- Tier 2 - 96 OVR
- Tier 1 - 99 OVR
Zone CB
- Tier 3 - 95 OVR (92 Play Rec)
- Tier 2 - 96 OVR
- Tier 1 - 99 OVR
Slot CB
- Tier 3 - 92 OVR (90 Play Rec)
- Tier 2 - 96 OVR
- Tier 1 - 99 OVR
Zone SS/FS
- Tier 3 - 95 OVR (92 Play Rec)
- Tier 2 - 96 OVR
- Tier 1 - 99 OVR
Run Support SS/FS
- Tier 3 - 93 OVR (90 Play Rec)
- Tier 2 - 96 OVR
- Tier 1 - 99 OVR
Hybrid SS/FS
- Tier 3 - 92 OVR (88 Play Rec)
- Tier 2 - 96 OVR
- Tier 1 - 99 OVR
Precision Kicker (500 Training)
*Kickers with this ability can see the entirety of the kicking arc.
- 1 AP
Crusher (4 AP) – 800 Training
*Defenders with this ability will cause heavy fatigue penalties when tackling a ball carrier with a hit-stick tackle.
Field General (MLB)
- 3 – 94 OVR – 94 Hit Power
- 2 – 96 OVR
- 1 – 99 OVR
Run Stopper (MLB/OLB)
- 3 - 94 OVR – 94 Hit power
- 2 - 96 OVR
- 1 - 99 OVR
Run Support/Hybrid (SS/FS)
- 3 - 96 OVR - 94 Hit power
- 2 - 96 OVR
- 1 - 99 OVR
Demoralizer (3 AP) – 1000 Training
*Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle.
Field General (MLB)
- 3 – 94 OVR - 94 Hit power
- 2 – 96 OVR
- 1 – 99 OVR
Run Stopper (MLB/OLB)
- 3 - 94 OVR - 94 Hit power
- 2 - 96 OVR
- 1 - 99 OVR
Run Support/Hybrid (SS/FS)
- 3 - 96 OVR - 94 Hit power
- 2 - 96 OVR
- 1 - 99 OVR
What are your thoughts on today's changes? Will you be equipping any of the new Abilities on your players?
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