When Season 2 went live in MUT last week, a new batch of top-tier Strategy items was released and many people had questions, myself included. Today's article will cover all of the new Epic and Legendary Tier items, as well as the Chemistry boost included with each item.
For info on the Strategy items available at launch, Click Here.
If you need help with rating abbreviations, check our Key MUT Terms and Abbreviations Guide.
Strategy Item Tiers
A new Legendary Tier of Strategy items debuted with Season 2. Here are all of the available Tiers with their corresponding quicksell values:
- Common (Gray)
- QS Value: 1,000 Coins
- Uncommon (Green)
- QS Value: 6,000 Coins
- Rare (Blue)
- QS Value: 26,000 Coins
- Epic (Purple)
- QS Value: 55,000 Coins
- Legendary (Gold)
- QS Value: 110,000 Coins
Epic Strategy Items (Purple)
*Denotes brand new item types in Season 2.
Offense
- Deep Route Specialist (WR/TE)
- +3 RLS, +2 DRR, +1 SPC, +1 CTH
- Iron Wall (OL)
- +3 PBK, +2 IBL, +1 PBP, +1 PBF
- Let It Rip (QB/OL)
- +2 THP, +3 IBL, +2 DAC
- On The Move (HB/QB)
- +2 JKM, +2 SPM, +2 BTK, +1 BSK
- Out My Way (HB/FB/QB)
- +3 TRK, +2 SFA, +1 STR, +1 BTK
- Over The Top (WR/QB)
- +2 DRR, +2 CTH, +1 RLS, +1 THP, +1 DAC
- Pave The Way (OL)
- +2 RBK, +2 IBL, +2 RBP, +1 RBF
- Play Fake (QB/HB/C)
- +3 PAC, +2 CAR, +1 THP, +1 DAC
- Reel In (WR/TE)
- +3 CIT, +2 SRR, +1 SPC, +1 CTH
- *Route Tree (WR/TE)
- +3 SRR, +2 MRR, +2 DRR
- *Scrambler (QB/OL)
- +3 RUN, +2 BTK, +2 RBF
- Wrecking Ball (HB/FB)
- +4 TRK, +2 STR, +1 BTK
Defense
- Ball Hawk (CB/S)
- +3 MCV, +2 ZCV, +1 JMP, +1 SPC
- Bull Rush (DL/OLB)
- +2 PMV, +2 FMV, +2 BSH, +1 IBL
- *Defensive Front (DL/OLB)
- +3 BSH, +3 IBL, +1 PMV
- Free (MLB/FS/SS)
- +2 ZCV, +2 PUR, +2 PRC, +1 MCV
- Heavy Blitz (LB)
- +3 PUR, +2 TAK, +1 PRC, +1 POW
- Heavy Hitter (SS/LB)
- +3 POW, +2 PUR, +1 TAK, +1 PRC
- Hot Pursuit (MLB/FS/SS)
- +2 PUR, +2 TAK, +2 BSH, +1 POW
- *Hybrid (MLB/FS/SS)
- +3 TAK, +2 ZCV, +2 PUR
- In The Zone (CB/FS)
- +3 ZCV, +3 PRC, +1 PRS
- Man 2 Man (CB/S)
- +2 MCV, +2 PRS, +2 PRC, +1 CTH
- Mind Reader (MLB/FS/SS)
- +3 PRC, +3 AWR, +1 TAK
- Run Stuff (DL)
- +2 PUR, +2 BSH, +2 IBL, +1 POW
Legendary Strategy Items (Gold)
Legendary Strategy items come with increased boosts on the front of the item compared to their Epic version. Instead of needing to be paired with another Strategy Item to receive its bonus boost, Legendary Strategy items account for x2 Components and unlock the Strong Arm or Zone boost by themselves.
- Let It Rip (QB/OL)
- +3 THP, +3 IBL, +3 DAC
- x2 Strong Arm or x2 In The Zone Components
- In The Zone (DB)
- +4 ZCV, +3 PRC, +2 PRS
- x2 Strong Arm or x2 In The Zone Components
Chem Boosts
Every Epic (Purple) Strategy item in MUT has multiple variations with a different bonus chem boost. While Legendary (Gold) Strategy items account for x2 Components, Epic Tier items only account for x1 Component and need to be paired with another Epic Strategy item with a matching bonus chem symbol to receive the extra boost. For example, if I have Epic Tier Pave The Way with the Blitz chem symbol, I need an Epic Tier item from the defensive side of the ball that also has the Blitz symbol to receive the +1 FMV boost from the Blitz chem.
After days of checking the Auction House and recording the different variations I saw, it appears that every Epic Strategy item has a variation for each one of the following bonus chem boosts (24 variations each):
Blitz - Boosts all DL
- Requires 2 Components (+1 FMV)
Bull - Boosts all DL
- Requires 2 Components (+1 PMV)
Drive - Boosts all OL
- Requires 2 Components (+1 PBP)
Elusive Back - Boosts all HB/QB
- Requires 2 Components (+1 BTK)
Fake - Boosts all QB
- Requires 2 Components (+1 THP)
Front - Boosts all DL/OLB
- Requires 2 Components (+1 BSH)
Hands - Boosts all WR/TE
- Requires 2 Components (+1 CIT)
Hawk - Boosts all SS/MLB
- Requires 2 Components (+1 CTH)
Highpoint - Boosts all WR
- Requires 2 Components (+1 SPC)
Hit Stick - Boosts all SS/LB
- Requires 2 Components (+1 POW)
Hops - Boosts all MLB/FS/SS
- Requires 2 Components (+1 JMP)
Lock - Boosts all CB
- Requires 2 Components (+1 MCV)
Lurk - Boosts all MLB/FS/SS
- Requires 2 Components (+1 ZCV)
Mind - Boosts all SS/MLB
- Requires 2 Components (+1 PRC)
Power Back - Boosts all HB/FB/QB
- Requires 2 Components (+1 CAR)
Power Step - Boosts all OL
- Requires 2 Components (+1 PBP)
Pursuit - Boosts all MLB/FS/SS
- Requires 2 Components (+1 PUR)
Scrambler - Boosts all QB
- Requires 2 Components (+1 RUN)
Shed - Boosts all DL
- Requires 2 Components (+1 BSH)
Specialist - Boosts all WR/TE
- Requires 2 Components (+1 ACC)
Strong Arm - Boosts all QB
- Requires 2 Components (+1 THP)
Tree - Boosts all WR/TE
- Requires 2 Components (+1 SRR)
Truck - Boosts all HB
- Requires 2 Components (+1 TRK)
Zone - Boosts all CB
- Requires 2 Components (+1 ZCV)
Strategy Item Sets
Always upgrade your Common (Gray), Uncommon (Green), and Rare (Blue) Strategy Items in sets until you reach Epic Tier items for the best quicksell value!
- Uncommon Strategy Item - Exchange 6x Common Strategy Items for 1x Random Uncommon Strategy Item.
- Rare Strategy Item - Exchange 4x Uncommon Strategy Items for 1x Random Rare Strategy Item.
- Epic Strategy Item - Exchange 2x Rare Strategy Items for 1x Random Epic Strategy Item.
Do you have a better understanding of how the new Strategy items work in MUT? If you still have questions, check out our Forums or Discord for more help.
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