Why tf do they give this man outside apprentice for 1 almost everyone run HRM and ppl gonna run him…
Deep out, playmaker, and red zone threat for 2 AP isnt bad prolly the best combo for him
Identifier and secure pro for 1 is good
Secure pro and threat detector for 2 is nice as well not bad
No outsiders, ET, and secure tackler for 2 is a W
L of a card they should have put pick artist and lurker in different buckets
Bruh
Hell yeah indeed thats worth the three AP
Bruh man is gonna be a menace if ppl actually pay for him
SRSlY? AWESOME I LOVE THAT DUDE
Ik I did
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