As a football enthusiast rather than a gamer, I actually enjoy the strategy behind fatigue. I don't run a "God squad" so it's nice having use for the BNDs in my binders who I felt guilty not using as a NMS player. Having to pay attention to players fatigue and send in substitutions accordingly brings a bit of a realism to this arcade game. It makes the run game a weapon as you can attack the weak spots and wear down a defense just like you would do in real life. It makes other players conscious of sending the blitz and you can get a feel of your opponents tendencies. I understand players who spent money on the games frustrations, but I'm not one of them and I'm actually having fun with the update. It feels a little bit more like actual football.
I just don't like that my Lawrence Taylor is red after 1 play... Lol. My cornerback was yellow after an opening kickoff for a touchback. If we're talking realism, then make it real. Lol. No one is "tired" after 1 play of action.
I agree. But i was playing a solo battles game earlier and Cornelius Bennett completely disappeared. My DT’s whom I user never got tired once. On offense I can run hurry up and hand it off multiple times in a row and they never get tired. I don’t mind seeing the fatigue, but then it makes a person like me who struggles to get even 90+ players right now to be better. At least fix it so that they don’t tire out after one play. If you notice, most edge rushers do not get tired out till much later in a game. Now they’re gone after 1 play! And some don’t return. Balance it out.
Rollhumps said:I just don't like that my Lawrence Taylor is red after 1 play... Lol. My cornerback was yellow after an opening kickoff for a touchback. If we're talking realism, then make it real. Lol. No one is "tired" after 1 play of action.
Agreed.
fatigue is more common now which makes it somewhat more realistic but the way they coded it is messed up, Peppers is a gem at SUBLB now, never gets tired, Carmichael is done after 2 plays...
It's horrible. The reserves play longer than certain starters, but yet they don't get tired. It makes no sense.
Make an oop fatigue penalty, or slow down on the draining for certain players in their natural positions.
If they can't code it right, just remove it at this point.
Rollhumps said:I just don't like that my Lawrence Taylor is red after 1 play... Lol. My cornerback was yellow after an opening kickoff for a touchback. If we're talking realism, then make it real. Lol. No one is "tired" after 1 play of action.
I honestly haven't had this problem. I use 92 Peppers on one edge and 88 Oweh on the other from 4 downlineman set and the only time Oweh gets fatigued is when the opponent runs no huddle.
StoicTrader said:fatigue is more common now which makes it somewhat more realistic but the way they coded it is messed up, Peppers is a gem at SUBLB now, never gets tired, Carmichael is done after 2 plays...
I've actually noticed this and started running at Charmicheal so he isn't on the field during passing downs. I don't have the tallest WRs so I like getting him out as much as possible.
lol I went back and forth with a couple posters when the 'issue' first arose after the patch. I'm in agreement with you. Adds strategy and consequences to the game that we've never had before. I know they're gonna do something to 'fix' this, but I would love for this to be the way going forward.
They introduced it mid year so they could get the revenue from another forced team rebuild.
Rollhumps said:I just don't like that my Lawrence Taylor is red after 1 play... Lol. My cornerback was yellow after an opening kickoff for a touchback. If we're talking realism, then make it real. Lol. No one is "tired" after 1 play of action.
This is my thought as well. The best pass rushers still play 80% of snaps irl. It's nowhere close to that right now if the glitch is happening.
Breakluna said:This is my thought as well. The best pass rushers still play 80% of snaps irl. It's nowhere close to that right now if the glitch is happening.
I think a 250lb weight threshold would be better than weight difference. In real life you'll see smaller premiere rushers like Parsons get worn down by the run.
Thought I'd hate it....actually like it a great deal.
I actually like it I used to sun in pass rushers all the time anyway. They have to do something about corner bltizes because it’s unrealistic for them to take on lineman and not get ran over or flattened all game.