Breakluna said:I don't think the community would want both deep in zone and deep out zone ko on an item. For some reason deep in zone ko isn't as effective at forcing knockouts as the other kos. I think deep out zone ko would definitely be part of the ideal 2 ko DB. But the other ko seems like it depends on what that position does in your scheme. Which is why I would argue pick artist is a better choice for the second 0 ap ability.
It's tough to build good man cb without one step ahead or inside shade discounted. As someone who runs a man scheme, I'm not sure a GT with two 0 ap man KOs starts over Revis or Boldin.
But I'm nowhere near a top 100 player so maybe I'm off in my evaluations.
As someone who also runs man. It would take alot for me to replace boldin or revis aswell. Its highly possible we see a 0ap inside shade or OSA on one...
Back to the 2 kos... I just don't like forced pick artist. Everyone says it would end up being 1ap because of PA I disagree. If I could have a card where I pay 1ap for inside shade, med ko, and short ko. I'd be thrilled. And truthfully I'd utilize a 0ap card with med ko and short ko fantasticly in my scheme. I have some PA on guys but not all of them and it's not an issue.
To the zone kos. I don't see lots of knockouts from the deep in, agreed... But the range I feel like when it's on the guy the passive aspect they cover sooooo much ground.
Now I wanted both deep zone kos on a safety. If we are talking a zone corner for sure deep+flat I'd imagine.
Ya my overall point I don't like forced pick artist. Was my biggest issue with night train.