blamppp said:you are all over the place w/ this? whats your complaint? you don't get "EVERYTHING" in madden/mut for free? or for your $60? people want more than the base $60 game, and if I want to spend money on a game it should be my right/option and not up to you to decide if it can exist. just play the free portion of the game, nobody is going to create content for you year round for free.
money talks in every single aspect of life, why do you think franchise was messed up, not updated, etc etc for so long.
what needs to be refined/discussed is "would the community be okay with prices just absolutely tanking on everything and it being little to no value in there teams because EA accomodated everything they want"
because for every person you have complaining they didn't get mike evans, or enough rewards, you have another guy on the other side of the coin that wants his deion, josh allen, ray lewis, gronk etc to hold value and pay to play is the only way that's going to hold value.
you could possibly making it like gauntlet/very difficult gameplay rewards to make it hold value but who's going to program that for free? because that doesn't make anything? would you do it for the cause? lol
"nobody is going to create content for you year round for free."
The hilarious part is that while you couldn't possibly know this, you're talking to someone who literally did just this for 20 years. I ran a popular website. We could have charged for subscriptions like some of our peers did. We didn't.
And then we have this: "money talks in every single aspect of life"
It only talks if you let it. A few years ago, developers tried to normalize the behavior of selling something that was previously free, the maintenance phase of development. Enough people allowed it that we've now reached this predictable next phase, the one where they try to normalize giving you 10% of what you once had for the same price.
When it comes to pay-to-play offerings, the War Games logic applies. The only choice is not to play.
You're legitimately and without a lick of irony asking who's going to program something for free. It's not free. It earns more than a quarter-billion in software sales annually. That's just the game, nothing else. At one point, EA shamelessly asked, "Hey, would you pay a lot more for the same thing, even though we made it worse?" Enough people like you said yes, and here we are.
Spoiler: it's only gonna get worse if you think people shouldn't be asking for make-rights due to software bugs. A lack of concern over customer satisfaction leads to retention issues and declining future sales. And what happens after that? The remaining customers must pay more so that the corporation's spreadsheets don't show that they're bleeding money. You're a hamster on a wheel in a vicious circle.
The War Games approach is cleaner. Then, a company like Capcom realizes that people aren't happy with Resident Evil, they reinvent it, and the new thing is sublime. BTW, Resident Evil 4 Remake, which will be up for Game of the Year everywhere, has a one-time purchase and then a $10 DLC. Then, they move on to Resident Evil 8. Why doesn't EA do that? Because it's currently finding enough people willing to rip packs of thin air and pretend like they have value for a fleeting moment. That's how "money talks."