Like Juke box, spin cycle, arm bar, bulldozer?
Am now wondering if maybe route running abilities and abilities like reach for it are better on running bacjs
Like Juke box, spin cycle, arm bar, bulldozer?
Am now wondering if maybe route running abilities and abilities like reach for it are better on running bacjs
I tried armbar because of the new tackle battle mechanic. I really thought spamming the A button would be glitchy w/ armbar and the tackle battles, but it rarely lit up.
I haven't used bulldozer yet, so can't speak on it. Juke box was hit or miss, but mostly miss.
I have the extra route one now (can't remember the name of it) on Patterson and like it better than any other one I've used, but I could live w/o it even if I had to.
I usually do. This year I've seen diminishing returns though. Jukebox isn't as good as it was. Arm bar never worked right. Bulldozer lights up on trucks occasionally on stiff arms but the power of the truck stops your momentum which causes defenders to catch you from behind. Bruiser is the truck/stiff arm combo mod which is similar to Bulldozer. Fight for it seems to work the best but it has a flaw. That flaw is while you're RB is fighting for extra yards you are vulnerable to a strip fumble. Didn't happen to me a lot but it did a couple of times over the course of 100 carries.
Usually I put freight train on my starter and sometimes depending on what they get/do could get more.
-Backfield Master
-Bruiser
This year, besides FT, it doesnt seem like its really worth using any abilities since we cant get BFM yet. And the way mechs are I dont think Bruiser or the individual ones (arm bar/bulldoze) are that good either.
Personally, I put jukebox on mine, as I am current gen and can’t hard cut
usually I put truzz and brusier on a power back and evasive and truzz on an elusive back
Backfield master and bruiser are always a nice combo
1 AP Bulldozer on Beastmode. I like powerbacks
honestly balance beam is clutch
I've got Bruiser on Jim Taylor
Gertler27 said:1 AP Bulldozer on Beastmode. I like powerbacks
Same. From what I've seen so far power backs have been more effective this year.
I typically won't sacrifice AP points from my receivers or quarterback to put an ability on my running back, but if I have leftover AP, I will add an ability. What archetype running back I use typically dictates what ability I use unless they can get a useful ability at a reduced AP cost. I've probably used back field master, juke box, or bruiser the most.
MrAgentSochi said:Same. From what I've seen so far power backs have been more effective this year.
They have been this year and last. I also want to run a HawksTT so I need him for that
MrAgentSochi said:Same. From what I've seen so far power backs have been more effective this year.
I agree but I am starting to think that power abilities like bruiser actually hinder them.
stinkybananas said:usually I put truzz and brusier on a power back and evasive and truzz on an elusive back
Just curious, why dont you use run conservative?