I just hit 50/50 Chargers TT. Amazingly half my Chargers players haven't received so much as a +1 to overalls - unlike prior years. Getting from 45 to 50 didn't boost overall for a single player with the +1 SPD.
You guys noticing this?
I just hit 50/50 Chargers TT. Amazingly half my Chargers players haven't received so much as a +1 to overalls - unlike prior years. Getting from 45 to 50 didn't boost overall for a single player with the +1 SPD.
You guys noticing this?
I love my tt and my players are great and with boosts and other thing all my players are booster to +1 or +2 overall
Explain to me why half my Chargers then show no overall boost at 50/50 and at most a +1? TT boosts were much more significant in past years.
mvandor said:Explain to me why half my Chargers then show no overall boost at 50/50 and at most a +1? TT boosts were much more significant in past years.
The boosts for 50/50 have been the same for 2 or 3 years at least.
mvandor said:Explain to me why half my Chargers then show no overall boost at 50/50 and at most a +1? TT boosts were much more significant in past years.
The real question is why do you give a shit? The overalls are meaningless and higher the overall you are, the higher overall your opponent will be. And I've had my players go up 2 overalls plenty and seen one go +3 from 50/50 (ZC)
I feel what your saying - I keep working to get a 50 - 50 Lions TT, but the team is weak. I can hit 45 and still have key players at the skill positions to give me a strong team. Waiting on a Herman Moore or a Calvin Johnson for my wide receiver spots so I can get rid of Moss and Heyward - Bey. Also, I sorely need a DT - where is my Ndamukong Suh?
kanadianrice said:The real question is why do you give a shit? The overalls are meaningless and higher the overall you are, the higher overall your opponent will be. And I've had my players go up 2 overalls plenty and seen one go +3 from 50/50 (ZC)
The point is 50/50 TT is having less of an effect than in prior years, and ZC was NOT typical, it was OP. Using a normal 50/50 TT you won't see the impact you saw in prior years. Been playing MUT for a decade and have never seen 50/50 not boost some players +2 overall and all at least +1.
Something is different.
I played MUT for the first time last year. The TT boosts are the same this year as they were last year. That in itself indicates that they are not having 'less of an effect'. The fact that it may or may not be reflected in overalls means nothing. I so wish that ppl would stop pointing to overall ratings, but unfortunately that's never gonna happen.
The biggest mistake sports games ever made was giving players an overall rating. I understand why they thought it was necessary, but it has painted themselves into boxes that they now feel obligated to meet. All anybody cares about is overalls (well, and speed in this game, which also sucks), and it's why we have cards in this very game where you look at the ratings for a player and question how they can be X overall. Well, you can't very well have this player's 'true' rating be a 92 when 93s or 94s are being released. It's all stupid and arbitrary.
Lmao it's insane that you even care this much about an overall boost. The most important thing about a theme team is the stat boosts themselves. Who really gives a shit if your 93 player isn't boosted to a 95. If anything all EA did was make speed be less impactful to a player's overall, which doesn't make theme teams any less impactful than previous years lmao
Ok, some of you kids don't give a chit about overalls, happy for you. Some of us do. And I don't care if the boosts are the same as prior years they CLEARLY are having less of an effect on overalls than in prior years. May not bug you, but it bugs me.
My suspicion is reducing the impact on overalls makes us more likely to not rest on a card but to continue to spend time and money for a higher overall one. That would be consistent with EA's obvious priorities.
Try swapping Brandon Staley with the Belicheck silhouette and see if your bolts are up
mvandor said:I just hit 50/50 Chargers TT. Amazingly half my Chargers players haven't received so much as a +1 to overalls - unlike prior years. Getting from 45 to 50 didn't boost overall for a single player with the +1 SPD.
You guys noticing this?
Guys, come on -- the OVR rating makes zero difference in the grand scheme of things. I'm sure it's pleasing to see numba go up, but that hardly matters. +SPD will always impact/improve your squad, but only a few stats even matter, it is truly a game that is run by abilities, for better or worse (mostly worse, IMO).
That being said, i do agree with your premise that EA has absolutely screwed the pooch on our theme teams. I had such high hopes for them making the various teams chems and boosted bonuses legit useful, sort of thinking how they approached things towards the very end of MUT `23 cycle. We had choices and 3/3 boosted team chems to apply. Instead, of course EA chose the pay to win model and now we're getting brand new theme teams, literally flavor of the month... Zero Chill, to Campus Heroes, etc. They're doing their best to force our hands, but for those of us who stick with our favorite squads and never waffle during an entire season, well -- seems EA despises players liek us.
I'm definitely noticing some of this. Again, i'm going to reiterate, OVR on both cards/team is visual only, it has zero implications on your actual squad or gameplay. Maybe it gives warm fuzzy feelings, but i would suggest that is misplaced. To use a specific example, the MCS Mike Evans is "only" a 91 OVR, but i would suggest he is easily one of the best / better Safeties in the game, to this day. Basically on par with the recently released 95 OVR Jalen Pitre.
Full comparison here. He's taller, just as fast, with only disadvantage (admittedly a big one) would be the 1AP DIZKO ability. Both get 1AP Pick Artist / LurkArtist. YMMV, but please stop placing emphasis on OVR rating, it's confusing to so many players.
TT chems affected 20+ different stats 5 years ago. Now, just a few. Even +2 for TTs is only hitting a few stats and, of that, each stat is only relevant to a few positions.
EA only cares about you wanting the newest, best card at each position. Probably not ever going back to the more fun MUTs
Daddy said:Try swapping Brandon Staley with the Belicheck silhouette and see if your bolts are up
That is a visual only choice my man. Unless you're joking.
mvandor said:Ok, some of you kids don't give a chit about overalls, happy for you. Some of us do. And I don't care if the boosts are the same as prior years they CLEARLY are having less of an effect on overalls than in prior years. May not bug you, but it bugs me.
My suspicion is reducing the impact on overalls makes us more likely to not rest on a card but to continue to spend time and money for a higher overall one. That would be consistent with EA's obvious priorities.
Well if you care about overall you shouldnt run a TT then.... But theyve been the same. With the level squish and/or what thresholds they already meet they probably arent getting much of a boost from +1 speed anyway.
A +1 speed on a 75 with 80 speed will have a much bigger impact than a 98 with 97 speed since its already almost capped out.
Also if they do TTR again like this did last year which was awesome but sucks at the same time will make them all homogenous again with everyone running 1-5 players that are actually different/play for that team and the rest are just stat boosters.