My team is an 88 and pretty solid, not lacking in much. But, My coin stack is low after I bought 2 players at 89 over. I see a lot of people who say they flip cards and make coins through the auctions. I am trying to figure out where to start. (I have about 200k)
First advice is to grind solo seasons. Win 31 games to get a few packs and get more coins.
Then, you can work the AH by prebuilding sets.
Good example of this was the new AKA cards that came out yesterday. The sets required 5-87s (2-87s and 3-AKA 87s).
You could have sniped 87s for around 115-120k over the weekend. With good cards coming out, the price for 87s shot up to almost 160-180k for AKA 87s yesterday. You can make some decent profit by prebuilding early this way.
The caveat to this is prebuilding sets and the market crashes, thus you lose a lot of coins this way as well, so be careful
cashmoorman said:My team is an 88 and pretty solid, not lacking in much. But, My coin stack is low after I bought 2 players at 89 over. I see a lot of people who say they flip cards and make coins through the auctions. I am trying to figure out where to start. (I have about 200k)
It's no different than any other type of "work" -- the ultimate goal is to exchange your precious time for money, or in this case, MUT coins. At the end of the day, we're all paying for it in one way or another. How much time are you prepared to invest playing MUT menus? They're not kidding, it's actual work. You basically need to start by getting familiar with prices, then learn how the markets ebb and flow from week to week. Once you have invested sufficient time into working the markets, you'll begin to notice patterns. Timing is everything.
You know which day of the week AKA cards drop. You can also find information (Tweeter machine) on which specific cards are about to release, well before they hit the MUTgg Reveals section. Knowledge is power. MUTLeaks has taken all the guess work out of it.
With all the broad background information above, let me try to give you a specific example -- i saw Randy Moss, George Kittle and Deion Sanders were being released the exact same day. Armed with that information, i spent time stocking up on basically every discounted 49ers players I could acquire, especially low OVR Gold cards that no one else wanted a few days ago. Then turn around and re-sell them back to all the fair-weather fans who are impatient and willing to pay nearly any cost to have their 49ers theme teams. In addition, i knew that a 90 OVR AKA takes five 87 OVR AKA set pieces. In the days leading up to new content drops, you could buy an 87 AKA for 120-130k, or less... build a Deion set, sell into the hype at 1:30PM Eastern immediately after new content drops and WIN. Anywhere from 100-200k coins from a single set. Rinse, repEEAT.
There's no magic recipe and things are changing all the damn time. THE moment a popular content creator shares their specific market method, it will almost instantly become less profitable, which is why people don't often share specifics. It requires time getting familiar with the MUT menus, then more time patiently waiting and hoping to catch a snipe at a discount, then some timing to ensure you're in front of the console, ready with some pre-built set pieces. Hope that somewhat made sense and is relevant or useful to you. Doesn't really matter if it's Wall Street, crypto, or anything else -- including, or especially video games, that market knowledge is directly transferable.
I thought i was signing up for simulation fatball, never really intended to get a MUT Economics degree, oof. Some people spend significantly more time playing MUT-menus than they do actual gameplay. YMMV.
i can make about 500k in an hour if i really try. i got up to 50m coin binder value and then stopped caring. the game just isn't good. some of the power sets to build right now are breakouts, gridiron guardians, and team builders. there are also some lowkey smaller once you can build and make a lot fast. there are still some 82 team builders you can make in 1 minute and profit 10k on. i usually build 20 cards and then list them on 1 hour listings and i'd say 15-18 of the cards i build sell for a 10-40k profit.
peatrick said:It's no different than any other type of "work" -- the ultimate goal is to exchange your precious time for money, or in this case, MUT coins. At the end of the day, we're all paying for it in one way or another. How much time are you prepared to invest playing MUT menus? They're not kidding, it's actual work. You basically need to start by getting familiar with prices, then learn how the markets ebb and flow from week to week. Once you have invested sufficient time into working the markets, you'll begin to notice patterns. Timing is everything.
You know which day of the week AKA cards drop. You can also find information (Tweeter machine) on which specific cards are about to release, well before they hit the MUTgg Reveals section. Knowledge is power. MUTLeaks has taken all the guess work out of it.
With all the broad background information above, let me try to give you a specific example -- i saw Randy Moss, George Kittle and Deion Sanders were being released the exact same day. Armed with that information, i spent time stocking up on basically every discounted 49ers players I could acquire, especially low OVR Gold cards that no one else wanted a few days ago. Then turn around and re-sell them back to all the fair-weather fans who are impatient and willing to pay nearly any cost to have their 49ers theme teams. In addition, i knew that a 90 OVR AKA takes five 87 OVR AKA set pieces. In the days leading up to new content drops, you could buy an 87 AKA for 120-130k, or less... build a Deion set, sell into the hype at 1:30PM Eastern immediately after new content drops and WIN. Anywhere from 100-200k coins from a single set. Rinse, repEEAT.
There's no magic recipe and things are changing all the damn time. THE moment a popular content creator shares their specific market method, it will almost instantly become less profitable, which is why people don't often share specifics. It requires time getting familiar with the MUT menus, then more time patiently waiting and hoping to catch a snipe at a discount, then some timing to ensure you're in front of the console, ready with some pre-built set pieces. Hope that somewhat made sense and is relevant or useful to you. Doesn't really matter if it's Wall Street, crypto, or anything else -- including, or especially video games, that market knowledge is directly transferable.
I thought i was signing up for simulation fatball, never really intended to get a MUT Economics degree, oof. Some people spend significantly more time playing MUT-menus than they do actual gameplay. YMMV.
This is a great write up...well done and thank you for sharing.
twitchtaxpro said:i can make about 500k in an hour if i really try. i got up to 50m coin binder value and then stopped caring. the game just isn't good. some of the power sets to build right now are breakouts, gridiron guardians, and team builders. there are also some lowkey smaller once you can build and make a lot fast. there are still some 82 team builders you can make in 1 minute and profit 10k on. i usually build 20 cards and then list them on 1 hour listings and i'd say 15-18 of the cards i build sell for a 10-40k profit.
Bro, according to your post it takes an hour to make 180k (18 sets x 10k at low end). You have 50m. 50m divided by 180k is 277.78 hours divided by a 40 hour work week is 7 weeks. That’s real work. To put that into perspective the average American makes 57k per year or approximately 1,100 per week. Based on your required 7 weeks, you have spent $7,700 of your time to get 50m coins. That’s crazy.
CNIZZOTE said:Bro, according to your post it takes an hour to make 180k (18 sets x 10k at low end). You have 50m. 50m divided by 180k is 277.78 hours divided by a 40 hour work week is 7 weeks. That’s real work. To put that into perspective the average American makes 57k per year or approximately 1,100 per week. Based on your required 7 weeks, you have spent $7,700 of your time to get 50m coins. That’s crazy.
To be fair, some market activities (like refreshing menus) can be done in a multitasking fashion. I’ll snipe cards from the Companion App while playing Madden, or while doing other non-mission-critical work at the computer.
For myself, the time I spend working the auction house is inversely proportional to the enjoyment I get playing H2H. When I’m hating the current state of H2H, I’m earning the coins I need to build a lineup strong enough to withstand the cheese and abuse I encounter.
cashmoorman said:My team is an 88 and pretty solid, not lacking in much. But, My coin stack is low after I bought 2 players at 89 over. I see a lot of people who say they flip cards and make coins through the auctions. I am trying to figure out where to start. (I have about 200k)
It may have been mentioned elsewhere in this thread, but to make coins, you need coins. With only 200,000 coins, you need your investments to turn over quickly, or your coin stack will be tied up in your inventory, and that means pricing your inventory lower than you could.
Once I hit 2 million coins, it took only a few days to reach 6 million, and I was able to afford some good items for myself along the way. Yesterday was a weak day on the market for where my binder is leveraged, so I didn’t spend much time in the Auction House at all.
The more you have to invest, the more you can make. I probably spent slightly over an hour working the market Saturday afternoon. Invested about 15 million, and then by Sunday had made about 2 mill once everything had sold. Not an amazing day, as I have had day's where my ROI was around 30%, but saturday was still a solid return.
von11 said:This is a great write up...well done and thank you for sharing.
I was fired up pulling Deion LTD after my third set, so wanted to share my recent market excitement. Hope you found something useful in that rambling message.
I'm basically just a casual MUT player at this point, but with a few years experience under my belt and as little time as possible working MUT menus (I hate that shit, but better than dropping hundreds of dollars per week) I've managed to cobble together 30/30 49ers, 20/30 Fins at 89 OVR squad, with a few truly elite cards... plus ~14M in coins at the moment.
I'm obviously not an expert, but glad to share what works for me. Rather than learning a single specific set, or method, I kind of wanted to help teach others how to "fish" these MUT markets.
CNIZZOTE said:Bro, according to your post it takes an hour to make 180k (18 sets x 10k at low end). You have 50m. 50m divided by 180k is 277.78 hours divided by a 40 hour work week is 7 weeks. That’s real work. To put that into perspective the average American makes 57k per year or approximately 1,100 per week. Based on your required 7 weeks, you have spent $7,700 of your time to get 50m coins. That’s crazy.
Comical how skewed values can get when self-reporting. If yer getting out of bed to earn 10k MUT coins (times however many repetitions), perhaps it's time to look in the mirror and admit defeat. EA has their claws sunk so far into many of our backs, yikes.
I've been there, wasting an unreasonable amount of time, money and resources on an objectively not good game. Addiction is a real bitch. Hope these kids are able to come out the other side, to find light at the end of the dark Madden tunnel. 💪
phatalerror said:It may have been mentioned elsewhere in this thread, but to make coins, you need coins. With only 200,000 coins, you need your investments to turn over quickly, or your coin stack will be tied up in your inventory, and that means pricing your inventory lower than you could.
Once I hit 2 million coins, it took only a few days to reach 6 million, and I was able to afford some good items for myself along the way. Yesterday was a weak day on the market for where my binder is leveraged, so I didn’t spend much time in the Auction House at all.
I only got the game when it went on sale 2 weeks ago. I have almost 3 million coins right now. Usually, I would invest and pre-build AKA sets and the like, but it's too late in the week for AKA. How did you get from 2 mill to 6 mill?
Thanks. (You don't have to be too specific)
Legends (Herman Moore Heroes) and Breakouts (various Champions at different times) were really good sets for a while.
peatrick said:Comical how skewed values can get when self-reporting. If yer getting out of bed to earn 10k MUT coins (times however many repetitions), perhaps it's time to look in the mirror and admit defeat. EA has their claws sunk so far into many of our backs, yikes.
I've been there, wasting an unreasonable amount of time, money and resources on an objectively not good game. Addiction is a real bitch. Hope these kids are able to come out the other side, to find light at the end of the dark Madden tunnel. 💪
So true sir. Even for someone like me who loves the data and the numbers I don’t want it to be the sole or primary reason I log on.
To contribute a few cents of my own, I would push people to look outside of sets for coins. EA seems to want sets to be a primary way people make coins. Evident by things like their changes to the AH, LTDs from sets and the new redux system. I had a lot of success working the market as a contrarian. If Warren Buffet has taught us anything it is that this approach can be very effective.
Great thread and responses