Am I crazy or does mut 25 look good
Def trying to take down cut n I'm buying in
The game looks to blow CUT away. I’m a college guy but madden is refined.
I'm approaching 25 with a large grain of salt. Certainly what we've been shown to date looks positive and promising but this dev team doesn't have the best track record.
If the game play is solid and the glitches and errors around filed passes, programs, etc. are minimized then 25 has the potential for a big "W"
Ncaa had a crap ton of hype and look how that turned
Dante88 said:Ncaa had a crap ton of hype and look how that turned
Into a great game
DanCambell4Prez said:Into a great game
You talking about CPU or h2h
Ya I'm totally ready for Madden 25 two get hear let's go gg
PaulieV said:I'm approaching 25 with a large grain of salt. Certainly what we've been shown to date looks positive and promising but this dev team doesn't have the best track record.
If the game play is solid and the glitches and errors around filed passes, programs, etc. are minimized then 25 has the potential for a big "W"
I expect we'll get even more of the same old, tired, recycled content in the form of MORE promos with slightly different names and low effort, often AI generated card art with a few minor gameplay changes around the edges.
New ball carrier moves could be promising. Emphasis on ranked play to be determined. Those exclusive cards that only 100 (total, across all systems?) exist, such as Ed Reed will be obscenely expensive.
Some quality of life adjustments could be really huge; custom audibles & ability to save roster formations would be an awesome start. Custom playbooks maybe? Route stems looks cool, but as with most things EA tries, people are already abusing the hell out of this stuff to get speed boosts off the release for their receivers making many cards or specific formations nearly unguardable.
See you fellas at 4pm tomorrow. Or whenever I can sneak away from wr0k.