If you run dollar, cover 2 man, with abilities added, kiss my ass… we are cut from the same clothe…
For someone that pretends like you don’t care what people think about your scheme, you sure spend a lot of time on here defending yourself.
Original post moderated
Lmao
I am honestly just here to watch the dollar scumbags and the rpo scumbags battle it out in the chat , get your popcorn ready...
mberezoski said:I am honestly just here to watch the dollar scumbags and the rpo scumbags battle it out in the chat , get your popcorn ready...
I agree, I get the "it's a skill issue" as there are ways to combat both offensive and defensive cheese. BUT, it's messed up that people feel the need to exploit the game spamming the same plays over and over. I have said this before and I will say it again, they need to limit how many times you can call a play in a half, quarter or some other measure of time or plays. That will prevent the constant spamming of the same play.
sugarrmilkk said:For someone that pretends like you don’t care what people think about your scheme, you sure spend a lot of time on here defending yourself.
Got'em
whiplash13 said:I agree, I get the "it's a skill issue" as there are ways to combat both offensive and defensive cheese. BUT, it's messed up that people feel the need to exploit the game spamming the same plays over and over. I have said this before and I will say it again, they need to limit how many times you can call a play in a half, quarter or some other measure of time or plays. That will prevent the constant spamming of the same play.
lol then the people who refuse to develop and evolve there skill would stop playing the game and EA would lose some consumers which would affect their bottom line, so they would never listen to a good idea like yours.
In all seriousness, I do agree with you. I think that if they changed film study from only showing plays that are called 3 times in a quarter to 3 times during the game, it would help reduce the amount of cheese schemes.
If you spam RPO, the cheesy QB shovel pass, dollar, or 6 - 1, you are the problem. Carry on.
whiplash13 said:I agree, I get the "it's a skill issue" as there are ways to combat both offensive and defensive cheese. BUT, it's messed up that people feel the need to exploit the game spamming the same plays over and over. I have said this before and I will say it again, they need to limit how many times you can call a play in a half, quarter or some other measure of time or plays. That will prevent the constant spamming of the same play.
honestly I think people learning how to play against those plays is the solution. An artificial limit on calling effective plays does not sound like something that should be in a competitive video game.
elmango30 said:honestly I think people learning how to play against those plays is the solution. An artificial limit on calling effective plays does not sound like something that should be in a competitive video game.
It's no different than the NFL or any other league imposing rules in their game. You make/enforce rules to keep a healthy balance in the game. In the NFL, no team spams the same Offensive or Defensive play over and over, if people won't police themselves on this, then why not make it part of the game rules in some of the modes of play. Not saying there can't be a mode where you can spam RPO all day long but there should be modes where people can go to play an online game minus the cheese.
elmango30 said:honestly I think people learning how to play against those plays is the solution. An artificial limit on calling effective plays does not sound like something that should be in a competitive video game.
While I do agree with the point of ensuring that people still develop and evolve their skill to compete against the Meta schemes, I also think that there should be some small form of realism in the game. In nfl, a team can not just continue to run the same play over and over again. So of these schemes are only effective because they exploit glitches in the game as well. Having some form of on field "punishment" for those who choose to exploit these glitches is not a bad thing. There has to be some form of spam prevention implemented, whether it be adjusting cpu play rec and ensuring the your cpu players who are the best in the game can automatically adjust to prevent the same play from being spammed, or having play call limit.
elmango30 said:honestly I think people learning how to play against those plays is the solution. An artificial limit on calling effective plays does not sound like something that should be in a competitive video game.
The question is why it is "effective". It works because the CB over the WR plays the run every time. He does not 'learn' from previous experience as he would in a real game. This allows people to manipulate a fault in the game to succeed. It's as close to cheating as makes no difference. It's why it's not, or at least shouldn't be, a "competitive video game".
Honestly man, stop making excuses for EA. They've got a marketing department for that.
whiplash13 said:It's no different than the NFL or any other league imposing rules in their game. You make/enforce rules to keep a healthy balance in the game. In the NFL, no team spams the same Offensive or Defensive play over and over, if people won't police themselves on this, then why not make it part of the game rules in some of the modes of play. Not saying there can't be a mode where you can spam RPO all day long but there should be modes where people can go to play an online game minus the cheese.
the reason people don’t do it in the NFL is because the human players and coaches would adjust to stop it. In madden, it would be the human player
mberezoski said:While I do agree with the point of ensuring that people still develop and evolve their skill to compete against the Meta schemes, I also think that there should be some small form of realism in the game. In nfl, a team can not just continue to run the same play over and over again. So of these schemes are only effective because they exploit glitches in the game as well. Having some form of on field "punishment" for those who choose to exploit these glitches is not a bad thing. There has to be some form of spam prevention implemented, whether it be adjusting cpu play rec and ensuring the your cpu players who are the best in the game can automatically adjust to prevent the same play from being spammed, or having play call limit.
The reason an NFL team doesn’t do it is because of other people adjusting to it, so that’s the madden solution as well
EightyOne said:The question is why it is "effective". It works because the CB over the WR plays the run every time. He does not 'learn' from previous experience as he would in a real game. This allows people to manipulate a fault in the game to succeed. It's as close to cheating as makes no difference. It's why it's not, or at least shouldn't be, a "competitive video game".
Honestly man, stop making excuses for EA. They've got a marketing department for that.
the person playing defense is the one who is doing the learning though, although I think the read key assignment should have the ability to be told which assignment to play more simply than it currently does (but nothing is stopping people from setting up a working defense)