I’m trying to build a scheme and wondering if I should run pick artist or flat zone on my slots along with mid zone. I played drc with mid Zone and and pa, and he would light Up in the flats. Is it needed to run flat zone if I already have mid zone?
Pantherman500 said:I’m trying to build a scheme and wondering if I should run pick artist or flat zone on my slots along with mid zone. I played drc with mid Zone and and pa, and he would light Up in the flats. Is it needed to run flat zone if I already have mid zone?
In a perfect world, both of our Slot corners would be essentially Peanut Tillman, as he gets both Flat + Mid Zone KO for 0AP, although no Pick Artist. Personally, i want to have Mid Zone KOs on all six (6) of my DBs. Outside Corners and deep Safeties both get Deep + Mid Zone (hopefully PA, if feasible).
My other Slot corner, opposite Peanut is Sauce, who gets the stack you described, PA + Mid Zone for 0AP. Brian Branch SR LTD can be an amazing Slot corner, as well, i believe he gets both, i.e. the Peanut stack. YMMV, ultimately it depends what you tend to face most with your opponents, but if you can only choose one, take Mid, as it covers a significantly larger area of the field, way more grass. All the most annoying routes to defend tend to be countered by Mid Zone. It does suck to get dinked and dunked on all the way down the field, but that is typically better than giving up big plays or sideline completions. Just my two cents, YMMV.
Personally, when the choice is between Pick/LurkArtist versus a KO, i know i'll take the knock out each and every single time. The "improved reaction time" aspect of KOs is the real magic, most folks tend to sleep on. It's the difference between having eyes in the back of yer helmet, versus potentially not making a play on the ball whatsoever. It's kind of a big deal. Even if you have Pick Artist, if yer dudes aren't in good position to make a play on the ball, the ability can never activate. That's my logic.
Short answer is yes. If your player gets a KO ability they should be using it. In BNOG both of my "corners" inside use flat zone for check downs
peatrick said:In a perfect world, both of our Slot corners would be essentially Peanut Tillman, as he gets both Flat + Mid Zone KO for 0AP, although no Pick Artist. Personally, i want to have Mid Zone KOs on all six (6) of my DBs. Outside Corners and deep Safeties both get Deep + Mid Zone (hopefully PA, if feasible).
My other Slot corner, opposite Peanut is Sauce, who gets the stack you described, PA + Mid Zone for 0AP. Brian Branch SR LTD can be an amazing Slot corner, as well, i believe he gets both, i.e. the Peanut stack. YMMV, ultimately it depends what you tend to face most with your opponents, but if you can only choose one, take Mid, as it covers a significantly larger area of the field, way more grass. All the most annoying routes to defend tend to be countered by Mid Zone. It does suck to get dinked and dunked on all the way down the field, but that is typically better than giving up big plays or sideline completions. Just my two cents, YMMV.
Personally, when the choice is between Pick/LurkArtist versus a KO, i know i'll take the knock out each and every single time. The "improved reaction time" aspect of KOs is the real magic, most folks tend to sleep on. It's the difference between having eyes in the back of yer helmet, versus potentially not making a play on the ball whatsoever. It's kind of a big deal. Even if you have Pick Artist, if yer dudes aren't in good position to make a play on the ball, the ability can never activate. That's my logic.
This guy knows ball.