DB vs WR mode
Be A Ref mode in face of the franchise
DB vs WR mode
Be A Ref mode in face of the franchise
I know it probably won't happen but custom uniforms are what I really want
Breakluna said:I know it probably won't happen but custom uniforms are what I really want
Would love that
More positions for Face of the Franchise. And a better storyline, plus some multiplayer online actions with that.
EA should add a functional and glitch free version of MUT
MrAgentSochi said:EA should add a functional and glitch free version of MUT
That's too much for Ea to handle
Hmm this has me thinking.. I’d like to see new game modes. Tbh I don’t know how popular it would be but I would love to see a true competitive sim mode with the following:
1. No abilities
2. Zoom view only. Implementation of in-helmet view would be even better.
3. No play art/route previews
4. No visualized Playbook. You’ll need to learn the names of plays like irl.
5. Only user offensive players with ball in hand.
6. You get to choose 1 defensive player to user all game. Defensive view mandatory.
7. Injuries can happen
8. Wishful thinking but it would be nice to have a companion app that allows you to design your own plays and build a custom playbook with custom names. Let’s us build a real call sheet.
9. 5-10 Minutes of pre game preparation and analysis based on your opponents play calls/style. Basically a very very quick film study.
10. Maybe a salary cap
11. Public win-loss record
Probably loads of other features that could create a true football experience. It would be difficult for a lot of people to learn but I think it would be fun as hell, even if the games meant nothing in terms of rewards.
Maybe like half the rookies and a new mode within superstar lol and that’ll be worth 60 bucks right?
Take abilities away. If they absolutely have to put them in, 3 players MAX on offense and defense. Sick of beating a corner by 3 yards and then dropping the ball when they grab my waist.
Some sort of player attribute penalties for running the same play. Need to run diff plays and formations.
I know I'm in the minority but I'd like All Madden to be the focal competitive mode moving forward. Give us a leaderboard and bring back WL rewards in an all madden mode not all pro.
A create a player you can make as yourself early in the year at one position, and level him up like an old school MUT Master all year long.
Busta said:A create a player you can make as yourself early in the year at one position, and level him up like an old school MUT Master all year long.
That would be awesome
Wontonsoup said:Hmm this has me thinking.. I’d like to see new game modes. Tbh I don’t know how popular it would be but I would love to see a true competitive sim mode with the following:
1. No abilities
2. Zoom view only. Implementation of in-helmet view would be even better.
3. No play art/route previews
4. No visualized Playbook. You’ll need to learn the names of plays like irl.
5. Only user offensive players with ball in hand.
6. You get to choose 1 defensive player to user all game. Defensive view mandatory.
7. Injuries can happen
8. Wishful thinking but it would be nice to have a companion app that allows you to design your own plays and build a custom playbook with custom names. Let’s us build a real call sheet.
9. 5-10 Minutes of pre game preparation and analysis based on your opponents play calls/style. Basically a very very quick film study.
10. Maybe a salary cap
11. Public win-loss record
Probably loads of other features that could create a true football experience. It would be difficult for a lot of people to learn but I think it would be fun as hell, even if the games meant nothing in terms of rewards.
These ideas are absolutely awesome. thsee would makes the game so fun.
1. Get better servers to reduce lag and make the menus and player cards load faster. Billion dollar company has to be able to do better
2. Fix the OL blocking
3. Better user control
4. Fix sideline throws
5. Fix hitch and curl route throws
6. Edit players equipment in MUT (add visors, etc)
7. Make player attributes matter instead of abilities actually matter
8. Make player angles and pursuit better, rather than slowing down your players.
9. Make the buttons actually work when you press them. Example: When pressing Y your WR wont actually jump because the pre-determined animation takes the play over.
10. Animations suck balls. Many animations are joined together in sequence and pre-determined. Example, your wr will be open deep down the field, only for your LT blow at the exact time your WR is coming open, making a pass impossible. That is not a coincidence, it is programmed like that.
11. There are too many abilities on the field. WR is open and some superhuman Acro picks the ball of a KO knocks the ball out. Players should be rewarded for making good reads, not penalized.