elmango30 said:Imo if in the NFL a team couldn’t stop a play a coach would just run it over and over again. Steelers beat the pats a couple years ago because partway thru the game we realized “they can’t stop a pitch counter from shotgun” and ran it like 10 times for 120 yards
I hear you but that's not the same. If I set up my team in a bad formation or have players with limited ability and you work that out then fair play if you run the same thing over and over because that is what an NFL team would do. But that's not what I'm talking about. No QB in any real game ever takes a snap and sprints straight to the sideline regardless of pocket pressure because they'd be killed doing it. Also the opposing team would not break coverage because Zone doesn't work properly IRL, it doesn't work properly in Madden. So that is exploiting the games inherent flaws and/or poor coding in order to gain an advantage, it's not using skill, personnel or knowledge to beat an opponent.
Take the D I see a lot of as another example. 3 down lineman should not consistently beat 5 O Linemen on run plays. I should be able to get 5 yards more or less every carry, particularly if I also keep my TE in to block and run a FB. But that doesn't happen in Madden so people run the whole game regardless of down and distance in that formation because it's coded badly not because they have the players in their side to do it. No NFL team would come out against a 22 package with 3 DLine and not expect to get killed most of the time.