I know if you have a prelit x -factor the zone objective abilities activate with it once its lit
does having passive x-factors still activate those zone based abilities? Like Closer / Comeback / Persistant???
I know if you have a prelit x -factor the zone objective abilities activate with it once its lit
does having passive x-factors still activate those zone based abilities? Like Closer / Comeback / Persistant???
SwaggyPJ2 said:I know if you have a prelit x -factor the zone objective abilities activate with it once its lit
does having passive x-factors still activate those zone based abilities? Like Closer / Comeback / Persistant???
I might be misunderstanding the question, but I believe it's the other way around. Those abilities, such as Closer/Comeback/Persistent would enhance or enable your X-factor abilities.
However, the whole "passive" term is throwing me for a loop. Abilities are different than X-factors, they are not the same thing. Now that we're so late in the game, many of the top end cards are getting X-factors as baked on passive abilities, meaning they are always active and cannot be disabled by Momentum Shift.
Closer will reduce Zone objectives (in the 2nd half), although i'm not sure by how much. It's essentially irrelevant, because the Charge-Up X-factors will continue to cycle. Probably same with Comeback. Persistent, however is a fantastic option to pair with various Charge-Up X-factors, for example, I almost always run 0AP Persistent on Junior Seau, which will enhance his Reinforcement X-factor. Typically the Charge-Up X-factors cycle with 6 plays on, 3 plays off. Adding Persistent changes the duration, meaning I would get Reinforcement ON for 8 plays, followed by the 3 plays off, which is the charge-up period. It's less, only 2 plays off in offline / Solo Battles, but i'm primarily approaching this from a H2H perspective.
Hope that rambling somewhat makes sense. Perhaps others in the community can help to fill in the gaps in my knowledge, i've never really tried Comeback or Closer, but absolutely pair Persistent with any players I'm using that have the Charge-Up X-factors (we only get 3 total, one goes to Aidan Hutchinson, for Momentum Shift).
peatrick said:I might be misunderstanding the question, but I believe it's the other way around. Those abilities, such as Closer/Comeback/Persistent would enhance or enable your X-factor abilities.
However, the whole "passive" term is throwing me for a loop. Abilities are different than X-factors, they are not the same thing. Now that we're so late in the game, many of the top end cards are getting X-factors as baked on passive abilities, meaning they are always active and cannot be disabled by Momentum Shift.
Closer will reduce Zone objectives (in the 2nd half), although i'm not sure by how much. It's essentially irrelevant, because the Charge-Up X-factors will continue to cycle. Probably same with Comeback. Persistent, however is a fantastic option to pair with various Charge-Up X-factors, for example, I almost always run 0AP Persistent on Junior Seau, which will enhance his Reinforcement X-factor. Typically the Charge-Up X-factors cycle with 6 plays on, 3 plays off. Adding Persistent changes the duration, meaning I would get Reinforcement ON for 8 plays, followed by the 3 plays off, which is the charge-up period. It's less, only 2 plays off in offline / Solo Battles, but i'm primarily approaching this from a H2H perspective.
Hope that rambling somewhat makes sense. Perhaps others in the community can help to fill in the gaps in my knowledge, i've never really tried Comeback or Closer, but absolutely pair Persistent with any players I'm using that have the Charge-Up X-factors (we only get 3 total, one goes to Aidan Hutchinson, for Momentum Shift).
Personally I think closer/abilities that reduce charge up time are potentially becoming more valuable as we get more players with two tier 1 0AP abilities.
Especially on the offensive side when defensively essentially every opponent worth their salt is running Hutch Shift. The extended time on with persistent doesn’t really seem beneficial when it’s going to get shut off one way or another. But closer will reduce the 3 plays off to 2 plays off which can allow you to have it activated more often at least.
I haven't gotten around to it yet, but I want to see if those abilities will stack - ex: Closer and Indoor baller (change your home stadium to dome ofc for this) making it only a 1 play charge up when in the second half. If they do stack I think there is some interesting combinations both offensively and defensively I have in mind that could be worthwhile.
killaeazy said:Personally I think closer/abilities that reduce charge up time are potentially becoming more valuable as we get more players with two tier 1 0AP abilities.
Especially on the offensive side when defensively essentially every opponent worth their salt is running Hutch Shift. The extended time on with persistent doesn’t really seem beneficial when it’s going to get shut off one way or another. But closer will reduce the 3 plays off to 2 plays off which can allow you to have it activated more often at least.
I haven't gotten around to it yet, but I want to see if those abilities will stack - ex: Closer and Indoor baller (change your home stadium to dome ofc for this) making it only a 1 play charge up when in the second half. If they do stack I think there is some interesting combinations both offensively and defensively I have in mind that could be worthwhile.
At this point i just assume everyone will have Aidan, so i'm regarding offensive Charge-Up X-factors as being basically irrelevant. So my primary focus when discussing these is for defense, often Reinforcement, paired with Persistent. Reducing the zone objectives further could be super interesting, I'd love to hear the results of your testing, or I'll try to tinker around with it a bit this weekend and see if pairing Closer and/or Indoor Baller can further reduce the cool-down period in between Charge-Ups from 2 (CPU) or 3 (Comp) plays.