phatalerror said:What I want is for my cornerbacks to shade where I tell them to shade so that they are in a position to make my opponent pay for being predictable. Correctly anticipating your opponent’s scheme is a huge tactical win in real life.
It’s hard enough to beat opponents with LTD’s and associated discounted AP abilities at every position. When my defenders won’t follow instruction, it makes the experience frustrsting.
In real life, players that don’t execute get benched, and players that continue to not execute get cut. What’s your solution for that? Madden Points?
if all you’re doing is shading and not setting your zone drops, that will happen. If your argument is for more complicated zone drops (eg vertical ones with a limit past 30 and horizontal ones to decide how close to the sideline you play) then yes, that should be a thing. But I don’t think the AI should react to anything without the player telling them to. if you want to be able to tell your defense how to handle certain route combos, I believe that should be an option, but again, it isn’t. I don’t think the AI should change, I think the user should have more options for defensive adjustments. It would add to the skill gap, more adjustive AI would not